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This asset is composed of various 31 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
The following animations can loop individually:
AA_Bus_Driver_Male *
AA_Bus_Driver_Female
AA_Bus_Sitting_Passenger_FemaleA *
AA_Bus_Sitting_Passenger_FemaleB *
AA_Bus_Sitting_Passenger_MaleA *
AA_Bus_Sitting_Passenger_FemaleC *
AA_Bus_Sitting_Passenger_MaleB *
AA_Bus_Sitting_Passenger_MaleC *
AA_Bus_Sitting_Passenger_FemaleD *
AA_Bus_Sitting_Passenger_FemaleE *
AA_Bus_Sitting_Passenger_MaleD *
AA_Bus_Sitting_Passenger_FemaleF
AA_Bus_Standing_Passenger_FemaleA *
AA_Bus_Standing_Passenger_FemaleB *
AA_Bus_Standing_Passenger_MaleA *
AA_Bus_Standing_Passenger_MaleB
AA_Bus_Standing_Passenger_MaleC *
AA_Bus_Standing_Passenger_MaleD *
The following animations can be mixed and matched with one another:
(A1) AA_Bus_Waiting_Standing_idle_Loop_Type01 *
(B1) AA_Bus_Waiting_Standing_idle_to_turnR_walk
(A2) AA_Bus_Waiting_Standing_idle_Loop_Type02 *
(B2) AA_Bus_Waiting_Standing_idle_to_walk
(C1) AA_Bus_Walk_Loop *
(B3) AA_Bus_Standing_idle_to_GetOnBus_1_Step
(C2) AA_Bus_GetOnBus_3_Steps
(C3) AA_Bus_GetOnBus_5_Steps *
(D1) AA_Bus_GetOnBus_Walk_turnR_to_Standing
(D2) AA_Bus_GetOnBus_Walk_turnL_to_Standing
(B4) AA_Bus_GetOffBus_Standing_idle_to_walk_Type01
(B5) AA_Bus_GetOffBus_Standing_idle_to_walk_Type02
(D3) AA_Bus_walk_to_standing
ex.: AA_Bus_GetOnBus_Type01 = A1+B3+C1+C1+D3+A2
ex.: AA_Bus_GetOnBus_Type02 = A2+B2+C2+C1+D1+A1
ex.: AA_Bus_GetOnBus_Type03 = A1+B1+C3+D2+A2
ex.: AA_Bus_GetOffBus_Type01 = A2+B4+C1+D3+A2
ex.: AA_Bus_GetOffBus_Type02 = A2+B5+D3+A1
*(No Finger Animation)