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A gamepad & keyboard OSK (On-Screen Keyboard) template, with comment boxes to explain what blueprints, functions or macros are doing for ease of understanding. I am confident that once you get the idea of how this works you'll be mastering your own OSK blueprints in no time. Enjoy

Technical Details

Features:

  • WB_MainMenu widget so users can type into widgets & set up the game.
  • WB_OSK widget which pops up when the cursor interacts over its WB_TextBox's text box area.
  • WB_PlayerName, WB_AINames & WB_TextOnWall widgets are all set up with the WB_OSK widget so users can type in their desired text.
  • WB_HowThisWorks gives the user a general overview of how the OSK is implemented & used in-game.
  • BP_Menu_GameMode & BP_Game_GameMode control what to start up when maps are loaded.
  • BP_DefaultPawn is solely used in the menus & game to control the widgets that appear on the screen.
  • BP_Character for the user (Player) to use when in the game, also a few BP_AI thrown into the game for a bit of fun.
  • The background game music used in this template is provided by: "Escape_Looping" Music by Eric Matyas, www.soundimage.org & freesfx.co.uk provide some in game sounds.

Number of Blueprints: 16

Input: Gamepad, Keyboard & Mouse

Network Replicated: No

Supported Development Platforms: Windows

YouTube: https://youtu.be/Qr3hTm-XfGQ

Documentation: A "How This Works" widget in the Main Menu for a general overview. Any issues or needing help with anything? Get in touch @ benfriisreid.gmail.com, I'm more than happy to help out a fellow UE enthusiast, Cheers!

BF
Ben Friis-Reid
All Assets by Author
23.96 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.16 - 4.27, 5.0 - 5.1
Tags LEARNING, TYPING, WIDGETS, BLUEPRINTS, MENU, OSK
Release date 10.05.2022

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