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"Game Balance is a powerful plugin for Unreal Engine that allows you to create balanced and challenging games with ease. With Game Balance, you can adjust your game's variables in real-time, allowing you to experiment with different gameplay configurations to find the perfect balance.

Featuring an easy-to-use interface and support for most Unreal Engine variable types, Game Balance is an indispensable tool for game developers who want to create games that are fair and engaging for players of all skill levels.

Additionally, Game Balance is fully customizable and extensible, allowing you to tailor the plugin to your specific needs. And with flexible monetization options, you can use Game Balance to create amazing and profitable games.

Try Game Balance today and see how easy it is to create balanced and challenging games in your Unreal Engine!"



Technical Details

Features:

  •  Real-time adjustment of game variables for a more attractive and fair gameplay balance.
  •  Support for most types of Unreal Engine variables, including floats, ints, bools, uenum, and more.
  •  Easy-to-use interface for configuring and adjusting game variables in real-time.
  • Full customization to adapt the plugin to the specific needs of each game.
  • Real-time data analysis to monitor performance and adjust variables based on collected information.


With these features, the Game Balance Component can help game developers create more balanced and challenging games for players of all skill levels, as well as provide a powerful tool for gameplay analysis and customization.


Code Modules:

  •  GameBalance(Editor,)

Number of Blueprints: 0

Number of C++ Classes: 8

Network Replicated: Yes

Supported Development Platforms: Windows, macOS, Linux

Supported Target Build Platforms: "Win64", "Win32", "Android"

Documentation: https://github.com/quanticdawnstudio/GameBalanceDoc

Important/Additional Notes:

QDS
Quantic Dawn Studio
All Assets by Author
38.34 
Platforms Windows 64-bit, Linux, MacOS
UE Versions 5.0 - 5.1
Tags CUSTOMIZABLE, GAMEPLAY BALANCE, GAME OPTIMIZATION, VARIABLE TWEA, BLUEPRINT PLUGIN, REA-TIME ADJUS, BLUEPRINTS, INDIE DEVE, PLUGINS, GAME DESIGN, GAME MECHANICS, VARIABLES SYSTEM, VARIABLES, GAMEPLAY
Release date 13.04.2023

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