The framework is used to implement a quest system for your game. It provides a highly customizable framework library to drive quest logic in a non-linear node tree. Quests are created in a custom editor, where you can control the quest flow and set up objectives.
The system is designed with modularity in mind, so it can easily be customized to fit your needs without modifying the plugin itself. Instead, you create new services, events, and conditions as blueprints to extend it so you won't be restricted to any particular pre-made features.
The system is fully replicated, and it supports each player having their own quest lists but also quests that are shared with the players.
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Tutorial videos:
Part 1 - Setup
Part 2 - Quest Editor & UI
Part 3 - Gameplay Actors
Part 4 - Quest Implementation
Part 5 - Customization
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Update - version 1.2
- Deprecated: Quest Game Instance - quest manager is now handled automatically by subsystem.
- Bug fixes.
Update - version 1.1
- Context services - quest services can now be active context wide while the quest is in progress.
- Variable panel for the editor - better overview of the variables in a single list.
- Default variables - quest asset has now list of default variables that can be given initial values, set replication on/off and set editor description.
- Additional functionality and bug fixes.