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Documentation 📜 a Full List of Functions Included with the Library


This Plugin will continue to receive updates, and we are welcome to any and all recommendations for what we should add next!


The Fortuna Extended Function Library is aimed at giving developers of all skill levels an easier development experience. The end goal of this plugin is to provide Blueprint-Developers access to the advanced functions that are possible with C++, all within the Blueprint system


Included Functions:

  • Get Project Settings
  • Fibonacci Sequence
  • Get Actor Height from Ground
  • Converting Entire Arrays
  • For Each Data Table Row
  • Get Project Settings
  • Get System Info
  • Get Publisher Info
  • ... And Many More! There are over 150 Included Functions in this Library!


Functions Coming Soon (V2 Update):

A Full List of Functions on Our To-Do List can be found at the bottom section of the Documentation

  • For Each Loop with Delay
  • Float to Fraction Text
  • Call Function By Name
  • Get String, Text, Vector, etc. by Name
  • Set String, Text, Vector, etc. by Name
  • And More! (Join discord to submit function requests)


FAQ


What exactly does Fortuna Function Library do?

The Fortuna Function Library is a Blueprint Function Library, which is a library of C++ functions made available to Unreal Engine's blueprint System. For example, UE provides some of these functions, like 'Create Widget' for example, this function actually is a C++ function, but made available in Blueprints. Fortuna Function Library builds on top of that, adding in a variety of different functions that either make a developer's job easier by providing shortcuts to already possible functionality, or add in functionality that would otherwise not be possible if only using blueprints (EX: Getting Project Settings)


How do I Install The Library?

Installing the Library is as simple as this:

(After Purchasing) Open up your Epic Games Launcher, Navigate to the UE Section, Navigate to Library. Then, locate 'Fortuna - Extended Function Library', click "Install to Engine" and select your Engine Version. Then, open up a project (or create a new one), open the 'Plugins' Menu, and enable the Fortuna Function Library Plugin!


Can I Recommend a Function if It's not Already in The Library?

Yes! The Support Discord is the best place to do so! The team over at Fortuna Interactive Studios is in love with what they do and would be more than happy to add in any functions that you need


Fortuna Products

User Interface:

Gameplay Systems:

  • Object Outline System COMING SOON
  • Farming System COMING SOON
  • Interactive Foliage COMING SOON
  • Survival Attributes V2 COMING SOON

Libraries:

Templates:

  • City Builder Game Template COMING SOON
  • Zombie Survival Game Template COMING SOON
  • Ultimate Survival Game Template COMING SOON


Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  A complete list of code functions is included within the Documentation
  •  Easy Setup, Just add to your engine and enable it within your project and you're ready to go!
  •  No C++ knowledge is required, any and all functions contained within this Plugin are fully available via Blueprints
  • Beginner Friendly

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor, etc.))

  •  FortunaLibrary
  • Runtime

Number of Blueprints: 2 (1 Shortcut BFL and 1 Shortcut BML)

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

Documentation: Link

Important/Additional Notes: None

4.93 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags SYSTEM INFORMATION, EXTENSION, LIBRARY, BLUEPRINTS, EXTENDED FUNCTIONS, CODE, EASY, FUNCTION LIBRARY, FUNCTIONS, CODE PLUGIN, BEGINNER, EASY BLUEPRINTS, EASY TO USE
Release date 21.02.2023

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