CREATION
The model and its accessories, if any, have been created with 3D Studio Max and imported in the Unreal Engine (see supported engine versions) with FBX
The Female Cyclist topology is made up of quads and triangles as follows:
-Eyes: 440 polys, 880 tris, 458 verts
-Eyes Glass: 312 polys, 624 tris, 330 verts
-Helmet: 1252 polys, 2476 tris, 1212 verts
-Legs: 456 polys, 912 tris, 480 verts
-Female Head: 2094 polys, 4188 tris, 2137 verts
-Shoes: 640 polys, 1280 tris, 658 verts
-Shorts: 96 polys, 192 tris, 120 verts
-Sunglasses: 302 polys, 604 tris, 308 verts
-Jersey: 858 polys, 1714 tris, 891 verts
The Racing Bike topology is made up of quads and triangles as follows:
-Bottle: 76 polys, 148 tris, 80 verts
-Chain: 3600 polys, 7200 tris, 4200 verts
-Crank Arm: 478 polys, 924 tris, 475 verts
-Frame: 677 polys, 1336 tris, 715 verts
-Front Brake: 365 polys, 714 tris, 388 verts
-Front Derailleur: 281 polys, 550 tris, 304 verts
-Front Wheel: 818 polys, 1624 tris, 891 verts
-Handlebar: 1673 polys, 3332 tris, 1777 verts
-Pedals: 268 polys, 504 tris, 256 verts
-Rear Break: 353 polys, 690 tris, 376 verts
-Rear Derailleur: 997 polys, 1948 tris, 984 verts
-Rear Wheel: 1697 polys, 3376 tris, 1785 verts
-Saddle: 459 polys, 910 tris, 503 verts
The scene used in the overview map is the Unreal Engine model of the "Photo Studio" category, modified in our settings to improve the model.
The project includes the Female Cyclist’s 3rd person (Demo)
The keys are the following:
W: forward
A: left
D: right
Spacebar: braking
V: victory
Shift: sprint
MATERIALS AND TEXTURES
Texture sizes are from 1024x1024px to 4096x4096px
All textures are in TGA format
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped with additional bones for the face (Eyebrows, Eyelids, Eyes, Mouth, Jaw) and the accessories (Helmet, Sunglasses)
The Female Cyclist has 7 animations:
-Braking
-Idle
-Pedaling Left/Right Loop
-Pedaling Loop
-Sprint Loop
-Victory
and SK Female Cyclist A-Pose + SK Racing Bike
The animations are in place
The animations has been crafted (no motion capture)
You can find the animations on our Youtube Channel
https://www.youtube.com/watch?v=w8X3lXhU1_g