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Demo: https://drive.google.com/file/d/1mwHNJ_N2a2Ju85b2sNFiNzQkj7QEApD5/view?usp=sharing

Showcase video: https://www.youtube.com/watch?v=7vYJ-zUimD4

An easy-to-use and blueprint-accessible save system plugin written in C++. Enhanced Save System (ESS) consists of a save game object, interface, and blueprint function library which contains all the save system related functions.

Features:

  • Easy to set up and use in blueprints
  • Save and load all actors in the world, any specific actor, or any specific object
  • Specify which variables of an actor or object get saved
  • Implement your own pre-save and post-load logic for each savable actor or object


For feedback, feature suggestions, or assistance with bugs or other problems, join the Discord: https://discord.gg/wYtfqC48dG

Documentation: https://docs.google.com/document/d/1uSqJvRJiZE3B6u37jD2nAxBIY9AljfIh533BWuDST3Q/edit?usp=sharing

Technical Details

Code Modules:

  •  Enhanced Save System (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

Documentation: https://docs.google.com/document/d/1uSqJvRJiZE3B6u37jD2nAxBIY9AljfIh533BWuDST3Q/edit?usp=sharing

19.73 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags GAME SAVE, SAVE LOAD, SAVESYSTEM, SAVE, SAVE GAME, NoAI, SAVE SYSTEM, ENHANCED
Release date 04.05.2023

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