Demo: https://drive.google.com/file/d/1mwHNJ_N2a2Ju85b2sNFiNzQkj7QEApD5/view?usp=sharing
Showcase video: https://www.youtube.com/watch?v=7vYJ-zUimD4
An easy-to-use and blueprint-accessible save system plugin written in C++. Enhanced Save System (ESS) consists of a save game object, interface, and blueprint function library which contains all the save system related functions.
Features:
- Easy to set up and use in blueprints
- Save and load all actors in the world, any specific actor, or any specific object
- Specify which variables of an actor or object get saved
- Implement your own pre-save and post-load logic for each savable actor or object
For feedback, feature suggestions, or assistance with bugs or other problems, join the Discord: https://discord.gg/wYtfqC48dG
Documentation: https://docs.google.com/document/d/1uSqJvRJiZE3B6u37jD2nAxBIY9AljfIh533BWuDST3Q/edit?usp=sharing