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This asset pack includes what you need to add a functioning distraction system to your game. Included in this kit is an AI character blueprint, a demo player character, a throwable distraction item blueprint, a functioning door blueprint, a playable demo gameplay map, and a Game Over widget used for the playable demo map. Demo map also includes simple gameplay to illustrate all of the included blueprints.

Patrol AI is able to patrol between two points set up by the end user and is set up to have eyesight and the ability to hear when the player triggers noise.

The demo Player Character includes the ability to throw the distraction item to distract the enemy to it's location.

The Distraction Rock throwable is included for the demo player character to throw in order to distract the Patrol AI.

The Door blueprint is also included as another means of distraction/attraction as the Patrol AI will also target noise caused by opening the door as well as closing.

Demo Map included has gameplay set up where the goal is to make it to the room on the opposite side of the map while using your throwable rock to distract enemies away from the target area to escape.


Technical Details

Features:

  •  Third Person Player Character Blueprint
  •  Patrol AI Blueprint
  •  Distraction Rock Throwable Item Blueprint
  • Door Blueprint
  • Gameplay Demo

Number of Blueprints:

Input: (Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Untested)

Documentation: https://drive.google.com/file/d/1fJxgsoveL4h6XyDbASVbSWEOLfP7d8Hr/view?usp=sharing

Important/Additional Notes:       

* The blueprints included are NOT plug and play. You should not copy and paste the blueprints into your own character without making sure to make the necessary changes in order to function properly (more info in Documentation).

* Although these blueprints work better as a template to start your character from, you CAN take the blueprints and copy/paste them into your own characters so long as you make the necessary changes as specified in the Documentation.

* Rotating Movement included in the Patrol AI should be replaced with proper animations and behavior trees rather than “as is”. “As is” is only to illustrate the AI ‘looking around’ but is not realistic.

* In the event you have a character already made and must copy/paste the blueprint code, a list of all necessary changes and checks can be found at the end of each blueprint’s setup section below.

* Lastly, the system included is mainly intended for use in the prototyping phase of development. The simple functionality included may be enough for small projects, but is not intended for any final versions of large-scale development projects.

C
CyNovaGames
All Assets by Author
14.23 
Platforms Windows 64-bit
UE Versions 4.27, 5.0
Tags AI, ENEMY, DOOR OPENS, DISTRACT, DISTRACTION, BLUEPRINTS, THROW, DOOR SLAM, THROWING, CHARACTER, ARTIFICIAL INTELLIGE, GAMEPLAY, DOOR
Release date 08.06.2022

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