The Emotional Behavior System 2.0 is an emotionally charged AI system that can be added to any actor in Unreal Engine 5. It gives the ability for actors to use and manipulate 27 human emotions with a variety of different methods of manipulation. Most importantly, it is also used to force the actor to react to the currently manipulated emotions. Now your NPC's, players, and even inanimate objects can instigate, act and even react to human emotions, whether they belong to the current actor or not.
Check out the tutorial video for a more in-depth explanation of how to use the tool.
https://youtu.be/dWX4TtTgz6c