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To use in 5.2 you can just upgrade within the engine.


Preview: https://youtu.be/jGZ1iBF1qzc


Managing objectives in a game can be a challenging and time-consuming task, but with our objective system, we've simplified the process. You can easily create and manage objectives using data tables and track progress in real-time. The best part? Objectives are automatically added to the UI, so players can easily see their progress and completion. Our system is fully customizable to fit your game's specific needs and offers a user-friendly interface. Say goodbye to complicated objective management and hello to streamlined efficiency. Upgrade your game development process today with our objective system!

Technical Details


Features:

  • Simplifies objective management in your game
  • Easily create and manage objectives using data tables
  • Real-time progress tracking for all objective types
  • Automatic integration of objectives into the UI for easy player tracking
  • Fully customizable to fit your game's specific needs
  • Saves time and effort compared to traditional objective management techniques.

Number of Blueprints:

  • 1 Component
  • 1 Interface
  • 3 Master objective blueprints
  • 1 Structure
  • 1 Data table

Input: No specifics

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Documentation: https://docs.google.com/document/d/17VXrWVfZT188HCPCRHdXvKQm6xC_b-Z0ez8-FFkjhlQ

H
HeekDevelopment
All Assets by Author
9.77 
Platforms Windows 64-bit
UE Versions 5.1
Tags COMPONENT, MISSION, QUEST, BLUEPRINTS, OBJECTIVE
Release date 17.03.2023

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