A drag-and-drop blueprint for adding and removing music layers based on gameplay events (such as overlaps.)
i.e. allows sound designers to create changes in mood and/or increasing intensity by adding new musical layers as a player progresses through a game.
Beginner friendly, easy to integrate, and includes a step-by-step video tutorial.
Setup
Demo and setup: https://youtu.be/p79ZDJrftAI
FAQ
Where do I go for support?
How do I set it up?
- See the step-by-step tutorial on YouTube (above).
I'm new to Unreal, is it hard to use?
- No. This asset has been built with the intention to be easily setup and reused by beginners to Unreal. It comes with a step-by-step setup tutorial video on YouTube, and Discord community for troubleshooting.
Is it difficult to integrate into a pre-existing project?
- No. This asset was designed to be integrated into projects as easily as possible.
What happens if there is an update? Do I need to purchase again?
- No. A single purchase means lifetime access.
Does it work with custom music?
- Yes. Any music that can be imported into Unreal will work with this asset.
Do I get my money back if there's something wrong?
- Yes. See Epic's refund policy.
I have other questions before I purchase, who do I contact?