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🌟 Dynamic FX Manager Plugin 🌟

Introducing the Dynamic FX Manager Plugin, an all-in-one solution for managing and implementing dynamic sound, visual and haptic effects in your game. Designed to improve the realism and immersion of your project, this plugin is perfect for both single-player and multiplayer experiences.


Documentation Here

Youtube Channel


🚀 Features 🚀

🔧 Comprehensive Effect Management: Effortlessly manage and trigger custom effects, such as particles, sounds, decals, camera shakes, and haptics feedback for various surface types and game scenarios.


🦶 Automated Footstep Detection: The EG_FootStepsComponent is an actor component that intelligently detects the surface under the character's feet, automatically triggering the appropriate footstep effects without the need for anim notifies in the animations. This makes it perfect for rapid prototyping as well as final project development.


🎬 Seamless Animation Integration: The EG_EffectsNotify is an anim notify that can be added to animations, enabling you to trigger effects at specific points during the animation.


🌐 Advanced Surface Detection: Automatically spawn suitable effects based on the physical surfaces defined in the engine, ensuring a realistic and immersive experience.


👣 Customizable Footstep Thresholds: Easily set different footstep distance thresholds for various characters or movement states.


🕹️ Multiplayer Ready: Fully replicated components ensure seamless multiplayer experiences and consistent effects across all clients.


💻 C++ and Blueprint Support: Developed in C++, the plugin is fully accessible and easy to use from Blueprints without the need to modify the code.


🔌 Plug-and-Play: The plugin is designed to be used in any project without modification, depending on the project's structure, ensuring easy integration and minimal setup time.


⚡ Performance Optimized: Utilizes a pooling system for effects, guaranteeing optimal performance without compromising on quality.


🔊 Adaptive Sound and Effects: The plugin supports sound modification and effect spawning based on distance, providing a more natural and immersive experience for players.


📚 Comprehensive Documentation: Detailed documentation is provided to help you unlock the full potential of the plugin and integrate it seamlessly into your project.


Whether you're developing an action-packed first-person shooter, an immersive role-playing game, or any other type of game, the Dynamic FX Manager Plugin will elevate the realism and immersion of your game world. With its ability to manage and trigger dynamic effects, including footsteps on various surfaces, weapon impacts, environmental interactions, camera shakes, and haptic feedback, this powerful and easy-to-use plugin is the perfect addition to your game development toolkit.


Discord Server: https://discord.gg/Hp7w5WPR.

Youtube Channel: https://www.youtube.com/@EpicodeGaming

Technical Details

Features:

  • Comprehensive effect management for particles, sounds, decals, camera shakes, and haptic feedback
  • Automated footstep detection using EG_FootStepsComponent
  • Seamless animation integration with EG_EffectsNotify
  • Advanced surface detection and effect spawning
  • Customizable footstep thresholds for different characters and movement states
  • Multiplayer ready with fully replicated components
  • C++ and Blueprint support
  • Plug-and-play integration
  • Performance-optimized using a pooling system for effects
  • Adaptive sound and effect spawning based on distance
  • Comprehensive documentation


Code Modules:

  • EG_DynamicFX_Plugin (Runtime)


Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: (Yes)

Supported Development Platforms: Windows 64 - bit

Supported Target Build Platforms: Windows 64 - bit

Documentation: https://www.wikiful.com/@EpicodeGaming/epicode-dynamicfx-plugin


Important/Additional Notes:

  • Familiarize yourself with the comprehensive documentation to get the most out of the plugin's features and capabilities.
  • Remember that the plugin can be used in both single and multiplayer projects, as it is fully network replicated.
  • Although the plugin is developed in C++, it can be utilized in Blueprints without any code modifications.


EG
EpiCode Gaming
All Assets by Author
23.73 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags FOOTSTEPS SFX, GAME VFX, NIAGARA VFX, MULTIPLAYER READY, MODULAR, SOUND EFFECTS, PLUG N PLAY, CODE, PLUGINS, REPLICATED, VISUAL EFFECTS, CODE PLUGIN, ACTOR COMPONENT, SPAWNER, EASY TO USE
Release date 24.04.2023

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