UE5 World Partition Big Worlds
This Big Worlds pack contains four large high-quality realistic landscapes in two World Partition sizes that can be used in your game or visualization projects or just to run around on and have fun.
Each World Partition can be modified as desired, including using a different Auto-Material, using different Textures with many textures included, using different Foliage, the addition of Water, etc.
The four World Partition world sizes included are:
• 1024 square kilometers (32km x 32km)(Mississippi USA)
• 400 square kilometers (20km x 20km)(New York USA)
• 400 square kilometers (20km x 20km)(California USA)
• 400 square kilometers (20km x 20km)(California USA)
NOTE: You will require a computer with 80-90 GB or more RAM memory to load all Cells in the 1024 sq km map!
A computer with less RAM memory, 16GB, 32GB, or 64GB can still edit the world but must do so in small sections.
This memory requirement is only if the world is being edited, it can be played with a computer with only 8-16 GB.
NOTE: Each map currently has a PlayerStart for first-person camera viewing (flying).
A First-Person or Third-Person character can be used to run around with by using this pack with the appropriate Game Type.
If you have a slow computer you may have to put a Cube actor under the PlayerStart to prevent falling through the terrain on playing the map if it is slow to load cells on your computer.
Each World's Specifications:
• Using UE5 World Partition: Yes
• Landscape Material: Auto-Material
• Streaming Distance set to: 512 meters (51200 units) this can be changed as required, the default is 76800
• World Partition Tile Size: 1009x1009
Auto-Material:
• Three Layers Master Material and Two Layers Master Material
• Diffuse and Normal Texture per Layer
• Layer Brightness
• Layer Desaturation
• Layer Tint
• Layer Bias and Sharpness
• Macro Texture
• World Aligned Steep Slope Layer
• Distance Blend Flat Grass Layer
• Grass Foliage with On/Off Switch
Included Textures:
• 74 Textures up to 4096x4096
• Rock, Dirt, Grass, Sand, Snow, Lava and more
• Can be swapped into the Material Instance to create other biomes
Lighting:
• All maps are set to default UE5 Lighting.
Content Notes:
Assets created by Demenzun Media using our TerreSculptor software.
Heightmaps based on USGS data under Creative Commons Attribution.
Textures marked T_DM_ are created by Demenzun Media.
Textures marked T_3DT_ are public domain non-attribute from 3dtextures.me https://3dtextures.me/about/
Textures marked T_CGB_ are public domain non-attribute from cgbookcase.com https://cgbookcase.com/#about
Maps are using the default Unreal Engine 5 Sky Sphere copyright Epic Games Inc.
Auto-Material is using the KiteDemo grass copyright Epic Games Inc.
Heightmaps created and edited with the free TerreSculptor 2.0 software.
Download the free TerreSculptor 2.0 software from Demenzun Media for complete Heightmap, Weightmap, Splatmap, Normalmap creation and more.