Video (YouTube)
Playable Demo (GoogleDrive)
You can check materials in the playable demo
Documentation (GoogleDocs)
Features:
- Material can be used for post-processing (Shading of an entire level)
- Material can be applied to any mesh and everything behind the mesh will be shaded in the shape of its silhouette
- Material can be used for the shading of UI elements
- Asset includes Lit and Unlit Materials, that use fake lighting and normal maps, which work well when combined with the Dithering Effect
- Asset includes 25 premade gradients for materials and post process material
- Asset includes an Overview map with examples of use