Example video: Link
Demo
Manage and trigger events based on distance to the player character. The project includes a simple Blueprint that triggers events on actors as they get close or far from the player. The events are triggered only once: outside and inside the radius around the player.
- Used in most cases to increase performance, as actors get far away you can change the tick interval or disable tick entirely.
- You can create a New Actor, add the Interface with both events and run any logic as they get close or far from the player.
The logic can be used in any type of game, but it is recommended for single player projects. It doesn't run every Tick.