You have in your hands a dice rolling blueprint, fully physics-based and fully developed in nodes (not a line of C++ was harmed during development). The interface is simple, the functions are intuitive and above all, essential in building your game. You have access to all the dice used in role-playing games, from D4 to D100, in an infinite number, with automatic calculation of the total regardless of the dice on the table, and display of the values of the dice individually. You can of course display these informations or not. And as it happens that one or more dice are broken, you will have the possibility of removing them and re-rolling them!