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Speed up your debugging by printing properties directly to the log, without having to create a print string node and converting the value to a string first. Debugger Tools supports all property types, including Structs, TMaps, TSets, TArrays, and UObjects. When properties are nested, Debugger Tools will recursively log all nested properties up until a user-specified depth.


Define the default depth, prefix, and suffix in the plugin settings.

We advise keeping the max-depth at a sensible value, such as 4.


Blacklist or whitelist specific property categories, as well as only-blueprint, only-native, or both, to specify which kind of properties you'd like to display in the log.


Documentation: https://docs.saltypandastudios.com/docs/debugtools/usage/

Technical Details

Features:

  •  Print any property (Including UObjects and Structs) to the log (with color, duration and key options)
  •  Each property can have nested properties, which will be expanded structurally
  •  Arrays, Sets and Maps are supported out of the box
  • Ability to handle each property yourself and edit what's dumped to the log via delegates

Code Modules:

  •  DebuggerTools - Runtime
  •  DebuggerToolsEditor - Editor

Number of Blueprints: 0

Number of C++ Classes: 5

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

SPSU
Salty Panda Studios U.G
All Assets by Author
11.61 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags PRINT, DUMP, NoAI, DEBUG, LOGS, DEBUGGING, OUTPUT, OUTPUT LOG, BLUEPRINTS, LOG
Release date 19.04.2022

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