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UPDATED: v1.05 29th Jan 2023

  • Add object editor support for editing variables nested in structs
  • Try to maintain previous selection when going one level backwards in the menu


Easily configurable and high performance debug menu for developers.


Demonstration Video


Why you need it

  • Unreal Engine already has an awesome console window to type in debug commands. However this can be daunting, slow or inconvenient. For eg, it requires a keyboard attached to the running platform, you need to remember syntax for every command and you need to type in each command
  • AAA studios make use of debug menus so that QA testers, artists, designers can easily access debug options, tweak various settings, activate cheats, etc directly on builds running on the target platform


Example of usage (varies based on how you integrate it)

  • Activate the debug menu with a shortcut, eg Slash on keyboard or pressing both thumbsticks together on the gamepad
  • Scroll through various categories and entries
  • Tweak various bool, integer and float settings directly in the menu itself
  • Activate cheats, stat commands, console variables, etc without having the remember their syntax
  • Seach for an object loaded in memory by name, and directly modify its properties in real time

Technical Details

Features:

  • Add new menu entries easily without coding
  • Predefined classes for different kinds of menu entries (eg tweaking floats, integers, booleans, strings, console variables)
  • Easily trigger custom blueprint logic from the menu
  • Internally uses slate c++ as the backend for the menu, for high performance
  • Support for directly keying in values (requires keyboard), and also changing values by predefined increments (doesn't require keyboard)
  • Menu can be triggered both in editor and in builds
  • Example blueprints provided to integrate UE5 enhanced input system or legacy input with the menu
  • Easily tweak size, colors and fonts used by the menu
  • NEW: Search for objects by name/classname and modify some of their properties live directly in the menu!


Documentation (also available in plugin docs folder)


Code Modules:

  •  DebugMenu


Number of Blueprints: 10

Number of C++ Classes: 32

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64/Console

14.23 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags TOOLS, DEBUGMENU, DEBUG, DEBUGTOOL, MENU
Release date 02.01.2023

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