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Realistic character model for high-quality renders and for games. Modular setup for clothes with separate skeletal meshes for different outfit components and technical devices.


Model walkthrough tutorial


• Two character blueprints: (1) Actor blueprint for animation purposes, and (2) Third person character blueprint


• Material instances allow for quick adjustments for Base color brightness and the intensity of roughness and normal maps.


• ARKit compatible facial blendshapes


• Specific animations or poses are not included in this package, only the standard Manny / Quinn animations.


Skeleton includes additional child bones for the face.


List of additional bones:

c_cheek_inflate_l, c_cheek_inflate_r, c_cheek_smile_l, c_cheek_smile_r

c_ear_01_l, c_ear_02_l, c_ear_01_r, c_ear_02_r

c_eye_offset_l, c_eye_l, c_eye_ref_track_l, c_eyelid_corner_01_l, c_eyelid_corner_02_l

eyelid_bot_l, c_eyelid_bot_01_l, c_eyelid_bot_02_l, c_eyelid_bot_03_l

eyelid_top_l, c_eyelid_top_01_l, c_eyelid_top_02_l, c_eyelid_top_03_l

c_eye_offset_r, c_eye_r, c_eye_ref_track_r, c_eyelid_corner_01_r, c_eyelid_corner_02_r

eyelid_bot_r, c_eyelid_bot_01_r, c_eyelid_bot_02_r, c_eyelid_bot_03_r

eyelid_top_r, c_eyelid_top_01_r, c_eyelid_top_02_r, c_eyelid_top_03_r

c_eyebrow_full_l, c_eyebrow_01_end_l, c_eyebrow_01_l, c_eyebrow_02_l, c_eyebrow_03_l

c_eyebrow_full_r, c_eyebrow_01_end_r, c_eyebrow_01_r, c_eyebrow_02_r, c_eyebrow_03_r

c_jawbone_x, c_chin_01_x, c_chin_02_x

c_lips_bot_01_l, c_lips_bot_01_r, c_lips_bot_l, c_lips_bot_r

c_lips_bot_x, c_teeth_bot_l, c_teeth_bot_r, c_teeth_bot_x

tong_01_x, tong_02_x, tong_03_x, c_lips_smile_l, c_lips_smile_r

c_lips_top_01_l, c_lips_top_01_r, c_lips_top_l, c_lips_top_r, c_lips_top_x

c_nose_01_x, c_nose_02_x, c_nose_03_x, c_teeth_top_l, c_teeth_top_r, c_teeth_top_x

Technical Details

Features:

  •  Modular clothes setup
  • Control Rig for the body
  • ARKit compatible facial blendshapes
  •  Facial skeleton bones if you want to animate the face in an external program

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Only Manny/Quinn animations

Number of characters: 1

Vertex counts of character (including clothes and props): 405,240

Number of Materials and Material Instances:

Body: 8 Materials + 6 Material Instances

Clothes: 2 Materials + 4 Material Instances

Devices: 1 Material + 1 Material Instance

Number of Textures: 31 Textures (partly UDIM textures)

Texture Resolutions: All textures are 4K

Supported Development Platforms:

Windows: Yes

Mac: Yes


Important/Additional Notes:

  1. The skeleton contains a number of child bones for the facial rig.
  2. You need to activate "Enable virtual texture support" in the project settings, for the UDIM textures to work.
RG
Realtime GraphX
All Assets by Author
38.72 
Platforms Windows 64-bit, Windows 32-bit, MacOS
UE Versions 5.0 - 5.2
Tags MALE, CHARACTER, REALISTIC, MODULAR, SCI-FI, ACTION, CYBERPUNK, HACKER
Release date 20.01.2023

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