*** NEW UPDATED VERSION 1.1.0 ***
Add enum to allow user to choose between two different behavior:
- Addictive : all selected categories are added to the default engine ones.
- Override : all selected categories are added, but the non-selected one are removed (also engine default)
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This plugin allows users to add custom section buttons inside Actors, based on their class and their property categories. These buttons allow to quickly filter actors properties.
Remember that these buttons are only available on actor instance inside the level.
The plugin supports categories created both from code and from blueprint.
Changelog:
Version 1.1.0
- Added ESectionBehavior enum to allow user to choose between override or addictive behavior