Ends Today: Save up to 95% on the Time Travel Mega Bundle!

*** NEW UPDATED VERSION 1.1.0 ***

Add enum to allow user to choose between two different behavior:

  1. Addictive : all selected categories are added to the default engine ones.
  2. Override : all selected categories are added, but the non-selected one are removed (also engine default)

**************************************


This plugin allows users to add custom section buttons inside Actors, based on their class and their property categories. These buttons allow to quickly filter actors properties. 

Remember that these buttons are only available on actor instance inside the level.

The plugin supports categories created both from code and from blueprint.


Changelog:

Version 1.1.0

  • Added ESectionBehavior enum to allow user to choose between override or addictive behavior

Technical Details

Features:

  • Customize category sections button inside actor instance in level
  • Support categories from both code and blueprint
  • Allow to choose if make section addictive or override engine default

Code Modules:

  • CustomCategorySection [Editor]

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No (not needed)

Supported Development Platforms: Windows (macOS, Linux not tested but should work fine)

Documentation: Category Sections Doc

IS
Ivy Studio
All Assets by Author
5.91 
Platforms Windows 32-bit, Windows 64-bit
UE Versions 5.0 - 5.2
Tags EDITOR, ORGANIZE, NoAI, SETTINGS, CUSTOMIZATION, BLUEPRINTS, PROJECTORGANIZER, CODE PLUGIN, EDITORTOOL
Release date 27.02.2023

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery