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When the same object is repeatedly placed in Maya, and this object needs to be placed identically in the Unreal level,

A tool that automatically spawns by selecting identical objects placed in Maya and executing the provided script, applying the transforms of those objects to the same objects placed in Unreal as they are.


Guide Document Link | Guide video Link


Features and Cautions:

1. You can easily copy and paste scripts used in Maya into the clipboard.

2. You must pivot your mesh in Maya and then export it to use the object that matches the mesh you import into Unreal.

3. You can specify and copy multiple placed meshes, but you must specify only one type of mesh and run the script to copy them.

Technical Details

Features:

  •  The Python script used in Maya is built-in and can be moved by putting it on the clipboard.
  •  Transform information copied from Maya is also parsed and used in Unreal through the clipboard in json format, so there is no need to set up a separate environment for communication.


Code Modules:

  •  CopyTransFromMaya5 : Editor
  •  EditorScriptingUtilities : Editor


Number of Blueprints: 2 (Editor Widget Blueprint )

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64

Documentation: Guide Document , Guide video

Important/Additional Notes:

9.48 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags COPY OBJECT, ROTATION, TRANSFORM, MAYA
Release date 26.05.2022

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