Cooldown components is a helper for setting different effects on cooldown, like skills, abilities, spawns, etc. To create a cooldown you typically create a timer or a float variable that you decrement by delta time in tick. This is OK, however a bit cumbersome for me, as it is needed to create different variables for each cooldown and manage those separately. Doing this over and over again throughout the years made me wish to optimize the process so I created this component.
-- verion 5.2 pending --
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