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Cooldown components is a helper for setting different effects on cooldown, like skills, abilities, spawns, etc. To create a cooldown you typically create a timer or a float variable that you decrement by delta time in tick. This is OK, however a bit cumbersome for me, as it is needed to create different variables for each cooldown and manage those separately. Doing this over and over again throughout the years made me wish to optimize the process so I created this component.


-- verion 5.2 pending --


Documentation

My Game

support: dawid.buj@gmail.com

Technical Details

Code Modules: CooldownComponentPlugin (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Number of Components: 1

Network Replicated: No

Supported Development Platforms: Should work on all but tested only on Win64

Supported Target Build Platforms: Should work on all but tested only on Win64

Documentation: Link

DB
Dawid Bujak
All Assets by Author
4.78 
Platforms iOS, Android, Linux, Windows 64-bit, MacOS
UE Versions 4.27, 5.0 - 5.1
Tags COOLDOWN, ABILITY, SKILL
Release date 09.11.2022

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