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Overview video: https://youtu.be/TAcZ14S_TmQ

Playable demo: https://drive.google.com/file/d/1KshjkAr2n2zs-03pXpW7BtXZAgY1bfey

Documentation: https://www.techarthub.com/competitive-recoil-documentation/


Competitive Recoil gives you the power to create entirely dynamic yet reproducible recoil patterns like those found in many modern competitive first-person shooters.


Utilizing easy to edit animation curves to control weapon spray and make sure each shot is placed exactly where it's meant to go, the system also lets you to change the amount of kickback, rate of fire, number of projectiles per shot, bullet spread, accuracy deviation while moving, and more. All of these settings are stored within a data table to make it easier to tweak the system to suit your project and make a range of balanced weapons.


The project also contains a pixel-perfect crosshair that will automatically respond to your character's actions. This Widget is highly configurable, with size, shape, color, outline width, and fire/movement error values all modifiable to suit your playstyle.


Thanks for checking out my project. If you have a suggestion or idea to make Competitive Recoil more suitable for your game, please shoot me a message. I'd love to hear from you.


Email: support@techarthub.com

Discord: https://discord.gg/9gg8qARMYX


Update history:

  • 1.1 (2022-11-17) Updated for 5.1. Added a maximum range setting & more options for the center dot.
  • 1.0 (2022-07-31) Initial 5.0 release

Technical Details

Features:

  • Reproducible curve-based recoil patterns with a large range of options to suit any type of hitscan weapon
  • An animated and highly customisable crosshair that responds to both weapon firing and player movement
  • Three sample weapons (Assault Rifle, Shotgun, and Light Machine Gun) each with their own custom recoil pattern, firing configuration, and sound effects


Includes:

  • Demo map
  • 3 Blueprints (1 Character, 1 Crosshair Widget, 1 Debug Widget)
  • 5 Curves (3 sample recoil patterns, 2 animation curves for weapon kickback)
  • 2 Data Tables with associated Structs (1 for weapons, 1 for crosshairs)
  • 11 Sound Effects


Input: Keyboard/Mouse/Gamepad

VR-Ready: I think so, but I've not fully tested it. If there is an interest please let me know and I'll make sure.

Network Replicated: Yes

Supported Development Platforms: Windows 32/64-bit, MacOS


Competitive Crosshair is documented internally via Blueprint comments and variable/function descriptions, and you can find further documentation by following this link. If you have any questions about the system and how it works, please reach out to support@techarthub.com.


This project was generously supported by my Patrons at www.patreon.com/techarthub

T
techarthub
All Assets by Author
23.73 
Platforms Windows 32-bit, Windows 64-bit, MacOS
UE Versions 5.0 - 5.1
Tags TECHARTHUB, COMPETITIVE, RECOIL, DYNAMIC CROSSHAIR, FPS, RETICLE, BLUEPRINTS, WIDGET, PATTERN, FIRST PERSON SHOOTER, FIRE SPREAD, GUNS
Release date 06.08.2022

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