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This plug-in provides a new fade track for Level Sequence.


This fade function allows for unique fade-in/fade-out effects for each Viewport and PlayerScreen. In addition, by creating a fade widget that supports zorder specification, you can freely configure the screen layout.


It is easy to use, and fades can be changed or added by creating your own fade widget.

Six different fade-in/fade-out animations are provided as samples.


You can also open the sequencer from the Editor during PIE and Simulate to check the operation.


If you want to see how it works, please refer to the video in the documentation. 

Documentation: Link

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Adds Custom Fade-in Fade-out animation to Sequencer.
  •  Works At Runtime and in Editor(Simulate Mode And PIE)


Code Modules:

  • EnhancedFadeEd(Editor)
  • EnhancedFade(Runtime)


Future Updates:

  • Increased sample fade-in, fade-out animation.


Files:

3 Blueprint

5 Material

2 Texture

1 Level Sequence

1 Level Map


Number of C++ Classes: 10

Network Replicated: (No)


Supported Development Platforms:

Windows: Yes

not checked the operation of the system on non-Windows systems.


Supported Target Build Platforms:

Windows: Yes

not checked the operation of the system on non-Windows systems.


Documentation: Link

Supported Versions : UE5.1

GSCL
GYRO STUDIO Co. Ltd.
All Assets by Author
19.17 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 5.1
Tags CINEMATICS, FADE, USER WIDGET, NoAI, LEVEL SEQUENCE, SEQUENCER, UMG, FADEIN
Release date 27.02.2023

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