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Blueprint Breakpoint Assistant adds a context menu option for editing breakpoints in blueprints. It provides functionality for counting the number of times that a breakpoint is hit (i.e., hit count) and stops on the breakpoint when the hit count satisfies the user provided comparison method.

The supported comparison methods are: equals, is a multiple of, and greater than or equal to.

Hit count breakpoints exist in the Microsoft Visual Studio IDE and hopefully they'll be useful in debugging blueprints too.

[Demo: Video]

Technical Details

Features:

  •  Support for adding conditional breakpoints in blueprints based on hit count


Code Modules:

  •  BlueprintBreakpointAssistant (Editor Module)


Special Notes:

  • Includes a fix for resolving breakpoints that is specific to UE 5.0


Number of Blueprints: 0

Number of C++ Classes: 4 - 6

Network Replicated: No

Supported Development Platforms: Windows, MacOS, Linux

Supported Target Build Platforms: Windows, MacOS, Linux

Documentation: See included Docs folder

Demo: Video

FI
Fizzle Interactive
All Assets by Author
37.97 
Platforms Windows 64-bit, MacOS, Linux
UE Versions 4.25 - 4.27, 5.0 - 5.2
Tags EDITOR TOOL, NoAI, BREAKPOINTS, DEBUGGING, BLUEPRINTS, CODE PLUGIN
Release date 18.02.2022

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