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Ballistic Bundle Plugin (Ballistic Impact Ultimate & Create Custom Tracers)

Ballistic Bundle Plugin includes both "Ballistic Impact Ultimate" and "Create Custom Tracers". Both plugins have been integrated together allowing for them to be altered from one component. They also work well together.


Ballistic Impact Ultimate:

A plugin to handle the functionality for all sorts of impacts!

Ballistic Impact Ultimate handles all functionality for all sorts of impacts e.g. projectiles, hitscan (Line Trace) impacts. It does everything expected from an impact and is very easy to use and prevents clutter as only one blueprint function needs to be called. It is very customizable as the impact sound, particle effect (Cascade, Niagara or both), decal can be selected along with other properties, such as the decal size, life span and how far away the decal is visible etc. It is flexible and allows for unique properties to be selected for each projectile or hitscan. Everything has been categorized to ensure it is easy to understand.


While examples of decal, sound and particles are included. It is expected you to have your own decals, sounds and particles effects to use. This is so that it can fit the art style of your game or/and the Surface Type you are using, since you can customize up to 62 custom surface materials.


It takes less than a couple of minutes to step up. Further information can be found within the documentation.

Documentation: https://docs.google.com/document/d/1zTuIahezmy531h69UhSBmjBKI46JpuYYnUda1AI3M7c/edit?usp=sharing


Works with melee weapons: https://www.youtube.com/watch?v=YkwuJpOMYfU


Setting it up: (Only difference is that the component that needs to be added is called "Ballistic" instead of "BallisticImpact")

Line Trace: https://www.youtube.com/watch?v=Z3Fbitvip5g

Projectile: https://www.youtube.com/watch?v=lIFZPh0hl98


Create Custom Tracers:

A plugin to create all sorts of unique custom tracers!

Create Custom Tracers allows the creation and customization of all sorts of unique bullet tracers for line traces. You can choose to use a bullet tracer projectile and/or a bullet tracer beam. It is very easy to use and set up in less than a minute. Everything has been categorized to ensure it is easy to understand and use.


It takes less than a couple of minutes to step up. Further information can be found within the documentation.

Documentation: https://docs.google.com/document/d/1WxRY9MmC1ct6ehLbB0vDwMW0tongijK2OoO9UhZAHgI/edit?usp=sharing


Setting it up: (Only difference is that the component that needs to be added is called "Ballistic" instead of "Tracers")

Tracer Projectile: https://www.youtube.com/watch?v=2Yu198Vr0eU

Tracer Beam: https://www.youtube.com/watch?v=2ws6NJ5V84o



Video (20 seconds) showing Create Custom Tracers & Ballistic Impact Ultimate working together: https://www.youtube.com/watch?v=ehCDLJOR-i4

Technical Details

Features:

Ballistic Impact Ultimate:

  • The implementation only requires one blueprint function to be called after adding the component to blueprint
  • It allows customization up to a maximum of 62 Surface Types (Maximum Number of Surface Types)
  • Unique impact properties can be selected for each projectile, hitscan etc.
  • Sound can be selected for each Surface Type impact
  • Particles can be selected for each Surface Type (Both Cascade or Niagara)
  • Decals can be selected for each Surface Type
  • Decals can be customized for their size, how long they last and how far away they are visible to the player.
  • Each Surface Type can be named so you can keep track of surfaces.


Create Custom Tracers:

Tracer Projectile

  • Tracer projectile
  • Customize the size of the projectile
  • Customize the color of the projectile
  • Customize the emissive properties of the projectile
  •  Up to 10 custom projectile tracers


Tracer Beam

  • Tracer beam particles
  • Customize the color of the beam
  • Customize the scale color of the beam
  • Customize the width of the beam
  • Customize how long the beam will last for (0.025 to 0.1)
  • Up to 10 custom beam tracers


Code Modules:

  • BallisticsImpactPlugin (Runtime)
  • Niagara (Runtime)


Number of Blueprints: 1

Number of C++ Classes: 2

Network Replicated: Very easy to replicate. Look inside the documentation for more information

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Linux, Android, Mac, IOS

Documentation: Can be found in the description above

9.58 
Platforms Windows 64-bit, Windows 32-bit, Android, iOS, Linux, MacOS
UE Versions 4.27, 5.0 - 5.2
Tags CUSTOMIZABLE, EASY SETUP, LINE TRACE, TRACERS, BULLET IMPACTS, BALLISTIC, EASY TO INTEGRATE, BALLISTIC IMPACT, NoAI, LINETRACE, IMPACTS, BALLISTICS, CODE PLUGIN, EASY TO USE
Release date 09.11.2022

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