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You can automatically add different types of outline via the component tag.

Useful for multi-part character mesh outline.

When mesh parts change at runtime, you can automatically apply the outline to the mesh

 by calling "update outline" function.

You can also easily change the outline properties.

It also supports network.


Ver 1.1

Technical Details

Features:

  • Outline Thickness
  • Outline Color
  • Blink Speed
  • Network Replicated
  • Change and Revert Outline properties
  • Support manually adding outline
  •  not use Processing
  •  not use Stencil buffer 

Code Modules:

  •  OutlinePlugin (Runtime)

Number of Blueprints: 3

Number of C++ Classes: 5

Network Replicated: Yes

Documentation: Link

Example Project: Link

Important/Additional Notes:

I only used the Unreal function, so I think it will work on all platforms, but I haven't tested it.

49.34 
Platforms Android, iOS, MacOS, Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags OUTLINE, HGSOFTS
Release date 30.01.2023

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