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Demo Video

This tool as been made to facilitate creation and usage of navlinks for your AI.

In Editor, it can be used to place navlinks based on your parameter and navmesh generated on your world

In Play, if the parameter is enable (enable by default), navlinks will check if an AI walk on links and want to take it using AI controller path, if those condition are met, the link will fire an event telling you which AI walked on a link and which point the AI want to go to

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Navlink Generation using generated navmesh
  • Generated navlink usage by event, BP accessible

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  AutoLinker, Editor/Runtime

Number of Blueprints: 3

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1Q7nbtg7h74LsCf39tuyGzw60ly5PGeTO/view?usp=sharing

P
phoenix126
All Assets by Author
29.32 
Platforms Windows 64-bit
UE Versions 5.1
Tags NAVLINK, EDITOR TOOL, NAVIGATION, NAVMESH
Release date 03.04.2023

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