The Attachments System is a seamless method to enhance the functionality of your actors. With just a few clicks, you can effortlessly provide specific details about the attachment, and voila, your attachment is ready to go with just one blueprint node. The beauty of the Attachments System lies in its integration with the unreal save system, complete with serialization capabilities. Additionally, you have the flexibility to specify the conditions for adding or removing attachments, with the added bonus of the function being overridable in every attachment and it does not inherit from its parent. With this system, you can easily elevate the performance of your actors to new heights, while enjoying the convenience and simplicity that the Attachments System provides.