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The Attachments System is a seamless method to enhance the functionality of your actors. With just a few clicks, you can effortlessly provide specific details about the attachment, and voila, your attachment is ready to go with just one blueprint node. The beauty of the Attachments System lies in its integration with the unreal save system, complete with serialization capabilities. Additionally, you have the flexibility to specify the conditions for adding or removing attachments, with the added bonus of the function being overridable in every attachment and it does not inherit from its parent. With this system, you can easily elevate the performance of your actors to new heights, while enjoying the convenience and simplicity that the Attachments System provides.

Technical Details

Features:

  • The Attachments System enhances actor functionality.
  • Adding attachments is simple with the option to fill out attachment information and use one blueprint node.
  • The Attachments System integrates with the unreal save system which includes serialization capabilities.
  • Conditions for adding and removing attachments can be specified.
  • The function for adding and removing attachments is overridable in every attachment and it does not inherit from its parent.

Code Modules:

  •  AttachmentSystem (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: (Yes/No) No

Supported Development Platforms:

  • Windows

Supported Target Build Platforms:

  • Windows

Documentation: https://docs.google.com/document/d/e/2PACX-1vSgz6GNQEwespomEtMYXdoaXhzxk82nQXKwBngdzMYKw8FgIF4Q-o7ApN5XlrtnqH1iEzzGEdhdEKo-/pub

18.98 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.27, 5.0 - 5.1
Tags ATTACHMENTS, NoAI, WEAPON ATTACHMENT, CODE PLUGIN, ACTOR COMPONENT
Release date 14.01.2023

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