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Stadium and locomotion animations for AtomsUnreal agents, epic skeleton and metahumans skeleton. It also contains ready-to-use agent types and state machines for the AtomsUnreal plugin.


You can find a video with all the animations included here:

https://www.youtube.com/watch?v=A127s1VyeMk


Folders

Mannequin:

  • Contains the Epic Skeleton used by the mannequin and the original animations.

Male:

  • Contains animations retargeted to the metahuman male short/medium/tall normal weight and the Epic "crowd city sample" skeletons.

Female:

  • Contains animations retargeted to the metahuman male short/medium/tall normal weight and the Epic "crowd city sample" skeletons. It also contains ready-to-use Atoms agent types and state machine assets.

Demo:

  • Mannequinn_Demo_Level: Demo scene with all the original animations
  • Male_Demo_Level: Demo scene with all the male animations
  • Female_Demo_Level: Demo scene with all the female animations

AtomsUnreal: (It requires the AtomsUnreal plugin)

  • It also contains ready-to-use AtomsUnreal agent types and state machine assets.

AtomsUnreal/Demo:

  • Male_Atoms_Demo_Level: contains an AtomsUnreal agent group using the male state machine (It requires the AtomsUnreal plugin)
  • Female_Atoms_Demo_Level: contains an AtomsUnreal agent group using the female state machine (It requires the AtomsUnreal plugin)


The Idle/Walk/Jog Right animations are only available when using the AtomsUnreal state machine.


List of animations:

  • AngryConversationOnTheSpot1 (2 variations) - In place
  • AngryConversationOnTheSpot2 (2 variations) - In place
  • ConversationOnTheSpot (3 variations) - In place
  • Idle - In place
  • IdleExamining - In place
  • IdleLeft 45/90/135/180 - In place
  • IdleLoco - In place
  • IdleLookingAround - In place
  • IdleLookingDown - In place
  • IdleLookingForSomeone - In place
  • IdleRight 45/90/135/180 - In place
  • IdleToJog - Root motion
  • IdleToRun - Root motion
  • IdleToWalk - Root motion
  • IdleWastingTime - In place
  • Jog - Root motion
  • JogLeft 90/180 - Root motion
  • JogRight 90/180 - Root motion
  • JogToIdle - Root motion
  • JogToRun- Root motion
  • JogToWalk - Root motion
  • ListenOnTheSpot (3 variations) - InPlace
  • Run - Root motion
  • RunToIdle - Root motion
  • RunToJog - Root motion
  • RunToWalk - Root motion
  • Sit - In place
  • SitAngry (2 variations) - In place
  • SitApplause (2 variations) - In place
  • SitApplauseRythm (2 variations) - In place
  • SitToStande - In place
  • SitToStandMissed (2 variations) - In place
  • SitToStandScore (2 variations) - In place
  • SitWatching (2 variations) - In place
  • SitWave (2 variations) - In place
  • SitWaveHello - In place
  • Stand - In place
  • StandAngry (2 variations) - In place
  • StandApplause (2 variations) - In place
  • StandApplauseRythm (2 variations) - In place
  • StandArmsUp (2 variations) - In place
  • StandMissed (2 variations) - In place
  • StandScore (2 variations) - In place
  • StandToSit - In place
  • StandWatching (2 variations) - In place
  • StandWave (2 variations) - In place
  • SwingFlag (2 variations) - In place
  • Walk - Root motion
  • WalkAndConversation (2 variations) - Root motion
  • WalkAndListen (2 variations) - Root motion
  • WalkLeft 45/90/135/180 - Root motion
  • WalkRight 45/90/135/180 - Root motion
  • WalkToIdle - Root motion
  • WalkToJog - Root motion
  • WalkToRun - Root motion


Technical Details

Features:

  • Locomotion animations (idle, walk, jog, run)
  • Stadium animation (sit, stand, cheering, wave)
  • Retargeted to female/male short/medium/tall normal weight metahuman skeleton
  • Retargeted to City Sample male/female skeleton
  • Ready to use agent types and state machines for AtomsUnreal plugin

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes (Only on the original animation inside the Mannequin folder)

Number of Animations: 93

Animation types (Root Motion/In-place): Root Motion

Total anim sequences with root motion: 31

Total in-place anim sequences: 62

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://atoms.toolchefs.com/

MetaHuman Skeleton Support: Yes

Body Types Supported:

  • Male Tall/Short/Medium NormalWeight
  • Female Tall/Short/Medium NormalWeight


Important/Additional Notes:

  • Dependency: AtomsUnreal plugin (The Mannequin anim sequences can be used without the AtomsUnreal plugin)
T
Toolchefs
All Assets by Author
6.64 
Platforms Linux, MacOS, Windows 64-bit, Other, Oculus, Android, iOS
UE Versions 5.0 - 5.1
Tags CROWD, STADIUM, ANIMATION, ANIMATIONS, MANNEQUIN ANIMATIONS, LOCOMOTION, METAHUMANS, CHARACTER ANIMATIONS
Release date 08.12.2022

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