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The Art of Shader: Toons is a series of post-process blendable materials that brings a unique and visually stunning toon-style look to your Unreal Engine projects. With this asset, you can easily create a range of stylized environments, characters, and scenes that stand out from the crowd and capture the attention of your audience.


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It offers a wealth of customization options, allowing you to fine-tune the intensity of the toon effect to create the perfect look for your project. Whether you're looking to create a bold and vibrant cartoon-style world or a more subdued and subtle toon effect, this asset has you covered. You can adjust the thickness of the outlines, choose from a variety of color schemes and textures, and experiment with different lighting settings to achieve the exact look and feel that you're after.


One of the key features of the Art of Shader: Toons asset is its ease of use. Applying the toon effect to your scenes and characters is as simple as dragging and dropping the blendable materials onto your post-process volume or camera.


In addition to its visual appeal, this asset pack is also highly performant. The materials are optimized for use in real-time rendering environments, ensuring that your projects run smoothly and efficiently on a wide range of hardware configurations. This means that you can create visually stunning toon-style environments and characters without sacrificing performance or running into technical issues.


Disclaimer : Assets displayed in the Images are not part of the product, and are used for demonstration purpose only.

Technical Details

Features:

  •  16 Different Types of Parameterized Post Process Materials.
  • Each Effect can be used as Post Process Blendable Material , Niagara FX , and Mesh Materials
  • Niagara facilitates Object Space Localization, where you can apply the effects on only a part of your environment, like certain actors, or a given region in your scene.
  •  AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties.
  • Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils.
  • ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen.
  •  Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
  • AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime.


Number of Unique Materials and Material Instances: 16

Number of Blueprints: 6

Supported Development Platforms:

Windows: Yes

Mac: Yes

AG
Athian Games
All Assets by Author
28.75 
Platforms Windows 64-bit, Other, Windows 32-bit, Oculus, MacOS, iOS, Android
UE Versions 5.1 - 5.2
Tags BLENDABLES, MATERIALS, BLUEPRINTS, POSTPROCESS
Release date 25.02.2023

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