ArchVis Tools
ArchVis Tools is a plugin that provides Camera Actors with added functionality useful for architecture rendering like an automatic vertical lines correction for 2-point perspectives.
Other Marketplace Content used for the images but not included in this pack:
- First Person Template by Epic Games
- Soul: City by Epic Games
- Downtown West Modular Pack by PurePolygons
Quick links:
The plugin is built for UE 4.27, UE 5.0-5.2 !
2023 05-16
Latest version v1.5.1 is available for UE 5.2! You can update it from the launcher.
The Path Tracer Pass might not be available if you have a lower end graphic card due to changes in the Engine since UE 5.1.
The plugin will generally require an update after each engine update, so give me some to assess the changes and adjust accordingly before you update to the latest version.
ArchVisCineCamera
This plugin features an ArchVisCineCamera which can automatically correct the view to look like a 2-point perspective (with the vertical lines being truly vertical). The strength of the correction can be adjusted as required. The ArchVisCineCamera also has an experimental feature where we can set a custom NearClippingPlane distance per camera, which is useful for interior shots.
There is also an experimental `ArchVisSceneCapture2D` which allows the rendering of an ArchVisCineCamera to a texture.
All the properties are accessible in Blueprint and can be animated in Sequencer.
Movie Render Queue Passes
To render the unique features of the ArchVisCineCamera, some custom Movie Render Queue Passes were created, based on the existing ones. The following are available:
- [ArchVis] Deferred Rendering
- [ArchVis] Deferred Rendering (Unlit)
- [ArchVis] Deferred Rendering (Detail Lighting)
- [ArchVis] Deferred Rendering (Lighting Only)
- [ArchVis] Deferred Rendering (Reflections Only)
- [ArchVis] Path Tracer
- [ArchVis] Object Id (Limited) [since v1.1]
Dataprep Operations
Custom Dataprep Operations were created to provide more functionality. The following are available:
- Branch Merge [Operation]
- Build Adjacency [Operation]
- Explode [Operation]
- Face Camera [Operation] (The operation doesn't currently work on UE5 Preview, but the component can be manually added)
- Material Name [Filter]
- Replace Camera [Operation]
- Simplify Hierarchy [Operation]
- Debug Operations [Operation]
Full description of all the available features on the GitHub Wiki Page: https://github.com/Voulz/ArchVisTools/wiki
Changelog
Full changelog available here: https://github.com/Voulz/ArchVisTools/wiki
v1.5.1 (2023 04-03):
v1.5 (2022 11-20):
- Compatible with UE 5.1
- Path Tracer not rendering with lower end graphic cards due to changes in the Engine. I am actually not able to test the Path Tracer pass anymore :(
- Better support of NearClipPlane in the editor. Default CineCameras now have the property Custom Near Clip Plane that you should use instead but it currently cannot be animated. You can still use the property Override Near Clip Plane of the ArchVis Camera which is animatable.
- [Fix] Fixed a bug where the render from the Movie Render Queue wasn't matching the viewport when the Filmback settings of the camera were different from the aspect ratio of the output.
v1.4.2 (2022 10-23):
- Compatible with UE 5.1 Preview 2 (not Preview 1). Still issues with the default Movie Render Queue Passes ObjectID not exporting on exr (has been reported to Epic) and Path Tracer not rendering with lower end graphic cards.
v1.4.1 (2022 08-09):
- Bug Fix on the Movie Render Queue Settings needing a manual reset when reloading a preset.
- Small fixes on a few Dataprep recipies.
v1.4 (2022 04-19):
- Now compatible with Unreal Engine 5.0 (5.0.0, 5.0.1 and 5.02)
v1.3 (2022 03-01):
- Now compatible with Unreal Engine 5.0 Preview 1 and 2
v1.2 (2022 02-15):
- Added support for High Res Rendering
- The ArchVisCineCamera should now also be accessible through Place Actors > Cinematic
v1.1 (2021 12-12):
- Added the Movie Render Queue Pass [ArchVis] Object Id (Limited)
- Custom Dataprep Blueprints have been converted to C++