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We have imagined a boss battle concept in many ways. This package, which we believe will be a powerful audio tool for game developers, contains 3 different adaptive battle models:


Omnidirectional: This is a model that has a specific beginning and can adapt to 8 different boss battle states throughout the sequence, ultimately concluding with an outro. Increasing the diversity and options, many percussive loops are also included in this model.


Dual Phase: The Dual Phase model consists of two different phases and is designed for game developers who want to narrate boss battle processes in phases. It can go through stages such as introduction, development, and conclusion, and can transition between these stages as desired. The model includes variation files that are a calm version of the main loop, as well as percussive loops.


Variable Intensity: Sometimes, different music may be required depending on the level of intensity in the battle. This is where the Variable Intensity option becomes meaningful. This model consists of three different intensity loops - Low, Moderate, and High - and is designed to adapt like the other two models.


We have added each loop to the package in a way that they can be used together regardless of the model differences. The tempo and key information are the same.


We have also composed some stinger and cue music for specific points as we thought they might be needed.


Additionally, we have included some voice-over samples for the boss in the first boss battle of the Spine's End Undercity dungeon, called "A Huge Gargoyle", to make it more meaningful.


The Full or Full_Loop versions of this modular and adaptive system are also included in the package for developers who may want to use them.


Dungeon name: Spine's End Undercity

Boss type: Gargoyle, giant, necrotic

Boss' name: A Huge Gargoyle (AHG)

Battle models: 3

Adaptive loops: 41 files

Full-length music: 10 files

Variations: Yes

Stingers & Cues: 7 files

Percussive loops: 14 files

Character voices: 30 files

Total files: 88 files

Total unique music: 46 files

Total size: 433 MB

Total length: 28:39

Mastered: Yes

Loudness method: Dynamic

Looping: Yes

Sample rate: 44100

File type: 24-bit WAV

Technical Details

Intersonic Sound is a game music studio that produces music in different fields and presents it to game makers. The main genres are Epic-Dark Medieval Fantasy, Electronic-EDM, Hybrid, Ambient, and Heavy Metal music. If you use an Intersonic Sound product, you can share your experiences more by writing a review.


The Team


“We are the Stergheliens!”


VDI - Content Manager, Composer, Voiceovers

Bucket - Composer, Bass Player

3rd Recon - Composer, Music Instructor

Buriz - Composer, Beatmaker

Mr. Wasteland - Mixing & Mastering Engineer

Zulon - Recording Engineer, Sound Effects

Saras - Video Editor, Graphic Designer

4Gallons - Screenwriter

IS
Intersonic Sound
All Assets by Author
14.80  7.39 
Platforms Windows 64-bit, Other, MacOS, Oculus, Windows 32-bit, Linux, iOS, HoloLens 2, Android
UE Versions 4.27, 5.0 - 5.2
Tags ORCHESTRAL MUSIC, DARK FANTASY MUSIC, GARGOYLE, CHARACTER VOICES, MEDIEVAL MUSIC, MODULAR, MONSTER VOICE, ADAPTIVE MUSIC, ORCHESTRAL, WAR MUSIC, CREATURE VOICE, NoAI, MUSIC CUES, SEAMLESS LOOPS, MUSIC STINGER, BOSS BATTLE MUSIC
Release date 27.03.2023

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