Access Variable by Name is a Unreal Engine plugin which adds Blueprint nodes to get/set the variables by name.
Introduction Video
Generally, you need to place a get/set node when you try to get/set the variables on the vanilla Unreal Engine.
This workflow works greatly in many cases, but there are problems in some cases.
For example:
- When you access to the deep nested variable, you need to place lots of `Get`/`Set` and related nodes.
- When you set a new value to many variables at once, you need to place the sequence of `Set` nodes.
By using this plugin, these problems will be solved gracefully.
If you have any trouble or question, you can join our Discord or make issue on GitHub.
Change Log
1.2.1 (2023.2.4)
1.2.0 (2023.1.9)
- Support 'Extend If not Present' option for the intermediate container variables
- Support 'Include Generation Class' option to access to the variables of UBlueprint
- Move optional pins to node properties
1.1.1 (2022.12.16)
1.1.0 (2022.12.1)
- Support on Unreal Engine 5.1
- Add 'Add If not Present' and 'Size to Fit' pins/options to Set node
- Add 'Pure Node' option to Get node
- Fix bugs
1.0.1 (2022.11.13)
- Change module structure
- Fix bugs
1.0.0 (2022.11.10)