The system is designed to provide a wide range of tools and options to enable control of objects in the game world. Very easy to use.
Video: Preview
Download a playable demo here: Demo
Unlock new possibilities in environment simulation and population. Crafted to enhance your world-building capabilities, it comes with an in-house 2D/3D spatial grid system for efficient data storage and serialization. With multiplayer support, manage multiple entities in real-time using asynchronous object searching. The plugin incorporates a distance-based LOD system, optimizing performance while preserving visual quality. It offers three display modes for simulating a multitude of moving or stationary objects, creating a dynamic and immersive gaming experience. With its synchronized movement system, gameplay becomes more fluid and natural, allowing swift and convenient map population. Its camera field of view-based optimization system can significantly boost your game's performance. Finally, this plugin is highly adaptable, catering to any project type, be it linear games, expansive open-world adventures, or spatial simulations.
Update 1.1 - 1.2:
- Added self-registration for control without using Spawner Manager (useful for inventory systems where objects are dropped on the ground and these are automatically registered in the optimization control system to be persistent without affecting game performance)
- Updated movement system to spherical interpolation (avoids sharp turns in reverse directions and makes rotation more smooth and realistic)
- Added rotation towards speed for Character and Pawn
- Updated Try Fill Up option, for 100 times faster processing (very useful when you need to spawn exact amounts of objects on surfaces with physical materials)
- Added MaterialParameterAssociation for vertex animations (so it's easier to integrate with any kind of material function you use)
- High actor class position fixes for debugging