A wooden palisade pack crafted to fit a potential medieval style game and or for your scenes or games. For this one, every wooden post is sculpted, it includes some pre-made barricades that fit into the same theme. Check the screenshots for a better look. Feel free to ask any questions if you need.
Video Walkthrough and Analysis, Stats, etc: https://youtu.be/cL9BdrRQC_o
Features a pack of wooden posts and pre-made palisades following the same theme with several variations in meshes for your games, scenes or demos
- Includes about 36 unique wooden palisade + post meshes.
- 15 wooden posts [individual meshes]
- 21 pre-made/joined wooden palisades.
- Plus an optimized batch with the same meshes but with less materials/textures and a batch with separated meshes if needed. Read below.
- The pack divides into three batches/areas:
- Batch/Area 1: Located at middle area of the showcase.
- HD versions with more materials and textures for more quality.
- Notes:
- More quality texture-wise, but less optimal for performance.
- Each wooden post has its own material in this batch.
- Batch/Area 2: Located at right area of the showcase.
- Optimized via less materials.
- Notes:
- All wooden posts in each palisade mesh will have 1x material for example that covers all the wooden posts versus the HD versions which may have up to 15 for the most loaded mesh.
- In average ropes will have 1x material for all rope elements in each mesh.
- Wooden circular base 1 and 2 have 1x material each, the wooden rectangular base has 1x material too.
- The most complex mesh in this optimized area with less materials batch will have 4 materials max for the most loaded pre-made or joined mesh. [1x all wooden posts, 1x rope elements, 1x rectangular wooden base, 1x circular wooden base].
- Batch/Area 3: Located at left area of the showcase.
- Extra meshes that are separated in-case needed.
- Notes:
- Wooden bases [circular 1 and 2 and rectangular + separated parts] and ropes [2x joined meshes and individual separated meshes].
- Note 2: Static meshes only, shaped as they are, I added them in-case these are needed for any given reason.
- The master material I included allows to change basic settings via material instances things like
- Mesh color so you can change for example the color of the wood.
- Roughness power, metallic power and AO power.
- The pivot is placed mostly in the corner at floor level of each wooden palisade and in the bottom middle/center area of each wooden post for easy construction. All at floor level.
- Some meshes that do not need this like the circular bases or ropes have the pivot set to the middle of the geometry for easy drag and drop.
- While I am not advertising this pack as a modular package, it works quite well at Grid 10 from the Demo I built. I am still learning modular approach to design so while it may work as for what I tested, I do not guarantee it is pro modular. It works just fine at Grid 10 since the pivot is set to the floor corner of each wooden palisade, but one may need once in awhile to possibly tweak it a little bit. I did my best to test these as I could and found no potential issues.
- For this pack I included three scenes for showcase [UE4] - See notes below for UE5.
- Some may be removed if needed in a future update in-case they are just not truly needed. But for this one. I included:
- A showcase with all meshes with static lights bake.
- A static plus stationary baked showcase, same as before. [Not included in UE5 due to fps tank]
- And a Demo using the HD meshes mostly to build a small area with the palisades to show how their use may potentially look.
Number of Unique Meshes: About 36 unique meshes, but most of them are either joined or separated beyond this. In total the pack includes 98 meshes. This also takes into consideration the optimized ones with less materials.
Collision: Yes, auto generated, slightly tweaked.
Vertex Count: Stats marks them as.
- The lowest mesh is 24 vertices which is one of the separated base parts.
- The most complex one is a wooden palisade which includes a rope and a circular and rectangular base. This has 5511 vertices.
- The most complex palisades or pre-made ones the vertex count ranges from around 4961 to 5511 vertices.
- The ones with the rope & wooden bases are the most polygon heavy ones.
- Anything with no rope usually stays below. Ex. the wooden palisade with the 15 wooden posts is 1529 vertices.
- Note: Optimized meshes have the same polycount, just less materials.
LODs: Yes, Automatic. Most set to Large Prop or Deco or Level Architecture with tweaked distances.
Number of Materials and Material Instances: 1 Basic Master Material and 20 material instances.
Number of Textures: 60, packed [BC_ / N_ / ORM_].
Texture Resolutions: 2K
Supported Dev Platforms:
Windows: Yes
Mac: No, N/A
Documentation: Nope. N/A
VERY Important/Additional Notes:
* Custom Lightmaps: No, Automatic from Unreal
* Note: Regarding UV Unwrapping. Overlapping for the models is as follows. Everything is pretty much manually unwrapped except the ropes. These are overlapping in a seamless texture.
* Lightmaps were tweaked in-engine while setting them to different resolutions. From 256, 128 to 64.
* Unreal Engine 5 NOTES:
* Meshes use Nanite ON. They seem to support it ok with no visible artifacts. For UE5 the static light and demo build scenes were re-baked.
* DISCLAIMER: Scene with Stationary and Static Lights is removed from the UE5 versions due that they seem to tank the fps. FPS costly in UE5 with Lumen ON. This pack is pretty much static meshes and works great on Unreal Engine 4.26 & 4.27. UE5 scene stationary lights is now replaced with a full dynamic scene with same layout. The FPS went somewhat up to about 40-60-70fps, RTX 3080, Ryzen 5900x, 32GB Ram and 4K Res. Lumen & shadow maps beta on + rhi dx12. In UE4, most scenes ran at about 120FPS.
* Beyond this in UE5 I saw no potential issues aside from an overlapping lightmap in one of the rope meshes which is fixed. Everything else seems to work fine.
Please make sure to look at the pictures and analyze to see if you like what you see and to make sure you are making the best decision and buying the right package. As for feedback if you ever need to share something/anything, feel free to do so. I am always open to improve the quality of my creations and hopefully provide more value to my customers and potential clients. Thanks for your understanding!
*[Extra/Experimental] While not advertised as it, the separated meshes may potentially allow to craft potential custom designs.
*If you want the 3D models and PBR textures only. My PBR pack is available in my 3D marketplaces stores: Sketchfab, CGTrader, Turbosquid, ArtStation. Thanks!
Beyond this, no notes. If you have any questions or issues. Feel free to ask in this page or contact me in any of my social sites or via email. Thanks!