Are you planning to create a truly wet landscape with specific rain, puddles, lightnings and thunders? This pack will help you do that in just a few clicks. The demo map is a 100 square km real-world wet landscape, 4k resolution heightmap, but you will be able to procedurally create in a few clicks, even bigger landscapes. (200 or even 400 square km wetlands).
Video_1_Overview,
VIDEO_2_Quick_Start,
Video_3_Layers_Painting,
Video_4_Smart Rocks
Because everything is procedurally generated (starting with landscape materials, foliage, trees, rocks), you will be able to design similar maps in just a few clicks. Everything is created for speed and quality and it is also very customizable. The landscape auto material will adapt to any landscape you might have and beside the automatic layer, you can use the other layers to manually paint mud, wet sand, wet grass, wet rock/cliff, wet gravel, wet pavement etc. Everything you see and hear in the video is included in this pack: blueprint to generate lightning and thunders, rain particle effects (Niagara), specific sounds. All the assets are created to perform well in open world maps, so everything is very well optimized for huge landscapes full of mud and wetness.
The rocks have a very smart material which will allow you to upscale them hundreds of time without significant loose of quality and texture density. This is why, a simple rock can be used to create a huge cliff or even a mountain. All the materials in this pack have lots of parameters which can be tweaked to personalize the wetness, colors, masks not only for the landscape but also for the assets: grass, trees, rocks. In just a few clicks, with the help of the parameters from the Material Instances, you will be able to completely transform the overall look of the wetland.
The rain Niagara system is attached to the player, so if you want to use your own character, you will have to add the rain VFX to your character (as a component)
This product supports Lumen for versions 5.1 +. If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:
- Dynamic Global Illumination Method - LUMEN
- Reflection Method - LUMEN
- Shadow Map Method - Virtual Shadow Maps