UPDATE 2.0: Complete re-write of the shader to be cleaner and more performant. Point lights now use a proper quadratic attenuation for light falloff. The point lighting system has been overhauled entirely and now uses a new Blueprint system to automatically enable and disable lights around the player Pawn.
Unlit implementation of a Gouraud/Phong lighting model. Supports directional and point lights with a Blueprint interface for control.
This shading model allows the creation of games using vertex based lighting or per pixel lighting in a diffuse/specular format. Re-create the look of games from the 6th generation of consoles, or use it for cheap mobile rendering. All materials are unlit and use a Material Parameter Collection to control light and material options.
Included is an example scene made using the techniques of the 6th generation consoles; relying upon vertex colouring and vertex alpha to blend between textures. This pack is intended to be used as a base, so only some basic examples are included. Use your imagination and get creative with your usage.
Example usage: https://www.artstation.com/artwork/nELBdO