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I create Bezier functions to define the tornado shape. You can control it by 6 point at most, and it is very easy to control.

Link - https://youtu.be/wtJdnna_fLk

Update link - https://youtu.be/0zK6jxhoJL4

Technical Details

Features:

  •  3 main Blueprint Actors
  • 1 VolumeTexture DrawBlueprint Tool
  • 3 main VolumetricCloud Materials
  • Support custom shape by Blueprint Control Points
  •  A set of 9 simple demo maps
  •  Turbo map to display WorldPosition transform that help you to understand theory

Number of Blueprints: 3

Number of Materials: 3 + 6 instances

Number of VolumeTextures: 29

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

You can add your own Volumetexture to define your tornado shape;

The fps is not well with current version, you can set r.VolumetricCloud.ViewRaySampleMaxCount to control

The Bezier function is just one segment, with 4-6 control points to define shape

Documentation:

https://1drv.ms/b/s!AvroU_W8ST9tlyuc6-3BpcOLS-C9?e=DZj20B

https://1drv.ms/v/s!AvroU_W8ST9tly0iZjOAyvhQ4wnf?e=8XePoY

34.54 
Platforms Windows 64-bit, Other, Oculus, MacOS
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags VOLUMETRIC, MATERIALS, FANTASY, VISUAL EFFECTS, BLUEPRINTS
Release date 02.09.2022

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