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This is a Topdown/RTS Camera (CameraBase) which is created with the unreal engine. You will also get a Example Character (CharacterBase), a super small HUD Class (HUDBase) to select one or multiple Characters, as well as a PlayerController (ControllerBase) Class.

There is also a CharacterSelectionIcon Class, and a Widget created and linked to the CameraBase. Finally there is a small example map.


To see a preview video please check Youtube: https://www.youtube.com/watch?v=eEvKYroF2Qg

For Installation check the Documentation: https://github.com/SilvanTeufel/TopDownRTSCamLib_ReadMe


2.1.0 - Available Now - Video

  • Added a Statemachine and second Controller Class.
  • Live Switch to Third Person Camera possible.
  • Bug fixed: Rotating while locked to Character: Cam will move with Character
  • Minor Fixes.


2.1.1 - Available Now

  • Added Enhanced Keyboard Inputs


VIDEO FOR QUICKSTART


Or check the Documentation:

http://wiki.teufel-engineering.com/


CTRL + E ---- Rotate Cam Right (works also when Cam is locked to Character)

CTRL + Q --- Rotate Cam Left (works also when Cam is locked to Character)

CTRL + Left Mouse Click ---- Move Cam to Mouse Position

CTRL + W ---- Zoom Cam In

CTRL + S ---- Zoom Cam Out

CTRL + G ---- Lock Cam on Character

CTRL + T ---- Third Person Mode

CTRL + W, A, S, D ---- Move Camera

CTRL + HOLD SPACE ---- Fast Zoom Out to Position

CTRL + SPACE + Left Mouse --- Move Cam to Mouse Position

Mouse to Screen Edges ---- Move Cam to Mouse Position

Right Click when Character Selected ---- Move Character

Shift + Right Click when Char. Sel. ---- Move Character through Waypoints

Press G when Character Selected ---- Lock Camera on Character


If TopDownRTSCamLib is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint.


Just use one of the Following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = TopDownRTSCamLib


Parentclasses are:

  • CameraBase
  • HUDBase
  • PlayerController
  • ControllerBase
  • CameraControllerBase
  • SelectedCharacterIcon
  • CharacterBase


A List of BlueprintCallable Classes and Properties are in the Documentation. A List of Editanywhere properties are in the Documentation as well.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • CameraBase Class
  • CharacterBase (Class)
  • ControllerBase with all Functions with DefaultInput.ini for all Inputs
  • Character Selection with CharacterSelectionIcon Class + Icon-Material
  • HUDBase Class to select Characters
  • Animation Blueprint connected to CharacterBaseAniminstance for CharacterBase
  • Blueprint for Keyboard Shortcuts

Code Modules:

  • TopDownRTSCamLib [Runtime]

Public Dependency Module Names:

  • Core, CoreUObject, Engine, InputCore
  • HeadMountedDisplay, NavigationSystem
  • AIModule
  • UMG

Number of Blueprints: 4

Number of C++ Classes: 6

Network Replicated:No or not Tested

Supported Development Platforms: Tested in Windows

Supported Target Build Platforms: Tested in Windows

Documentation: http://wiki.teufel-engineering.com/

Example Project: https://www.youtube.com/watch?v=-NTY6AVZluM or Project Folder

Important/Additional Notes: -

ST
Silvan Teufel
All Assets by Author
14.23 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags CAMERA, FREE CAMERA, DYNAMIC CAMERA, RTS, TOPDOWN CAMERA, NoAI, RTS CAMERA, CAMERA SYSTEM, THIRD PERSON CAMERA, TOPDOWN
Release date 17.09.2022

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