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The interior contains a total of 13 rooms, 8 of which are furnished. Using state of the art custom vertex normal workflows, this scene is relatively light on triangle count and memory consumption and therefore the perfect fit for Virtual Reality and other performance demanding applications.  

Technical Details

This package benefits from baked global illumination with all of the Light Map UVs being hand-crafted for the best visual outcome.


Physically-Based Rendering: Yes

Scaled to Epic skeleton: Yes

Texture Size: from 512 to 4096 depending on the asset and the required texel density

Collision: No

LODs: No

Number of Meshes: 333

Vertex Count: between 80 and 20.000

Number of Master Materials: 19

Number of Material Instances: 118

Number of Textures: 202



Supported Development Platforms: PC, VR

Supported Target Build Platforms: PC, VR

TG
ThreeDee GmbH
All Assets by Author
132.91 
Platforms Windows 64-bit
UE Versions 4.18 - 4.27
Tags ARCH VIZ, NoAI
Release date 21.11.2017

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