Video URL: https://www.youtube.com/watch?v=f1y17evrVN8&t
The interior contains a total of 13 rooms, 8 of which are furnished. Using state of the art custom vertex normal workflows, this scene is relatively light on triangle count and memory consumption and therefore the perfect fit for Virtual Reality and other performance demanding applications.
This package benefits from baked global illumination with all of the Light Map UVs being hand-crafted for the best visual outcome.
Physically-Based Rendering: Yes
Scaled to Epic skeleton: Yes
Texture Size: from 512 to 4096 depending on the asset and the required texel density
Collision: No
LODs: No
Number of Meshes: 333
Vertex Count: between 80 and 20.000
Number of Master Materials: 19
Number of Material Instances: 118
Number of Textures: 202
Supported Development Platforms: PC, VR
Supported Target Build Platforms: PC, VR
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