A set of bedroom furniture, mostly manual UV. For high quality static rendering, it is recommended to increase the light map UV size. Personal suggestion 256 or 512 is enough. I hope it will be helpful to your work.
Asset content: 12 model groups packaged with actor
Collision: (Yes, Simple collision)
Vertex Count:48-622218
LODs: (No)
Number of Unique Meshes:58
Number of Materials and Material Instances:44
Number of Textures:19
Texture Resolutions: (64-4096)
Supported Development Platforms:
Windows: (Yes)
Some of the materials have textures from:
https://texture.ninja/
https://texturehaven.com/
https://cc0textures.com/
https://unsplash.com/
I agree to the Privacy Policy and Terms and Conditions.