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A set of bedroom furniture, mostly manual UV. For high quality static rendering, it is recommended to increase the light map UV size. Personal suggestion 256 or 512 is enough. I hope it will be helpful to your work.

Technical Details

Asset content: 12 model groups packaged with actor

  •  B_armchair01
  •  B_armchair02
  •  B_armchair03
  • B_bed01
  • B_bed02
  • B_bed03
  • B_bed04
  • B_BedsideTable01
  • B_BedsideTable02
  • B_chandelier01
  • B_TVcombination01
  • B_TVcombination02

Collision: (Yes, Simple collision)

Vertex Count:48-622218

LODs: (No)

Number of Unique Meshes:58

Number of Materials and Material Instances:44

Number of Textures:19

Texture Resolutions: (64-4096)

Supported Development Platforms:

Windows: (Yes)


Some of the materials have textures from:


https://texture.ninja/

https://texturehaven.com/

https://cc0textures.com/

https://unsplash.com/


XQ
XiaoWei Qi
All Assets by Author
28.47 
Platforms Windows 32-bit, Windows 64-bit, Oculus
UE Versions 4.25 - 4.27, 5.0 - 5.1
Tags BED, CHAIR, PROPS, ENVIRONMENTS, STATIC RENDERING, BEDROOM
Release date 19.11.2020

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