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Made using Shooter Framework

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Shooter Framework provides core features that are very common across shooter games whether they may be first-person or third-person. The plugin is developed to be generic and flexible to meet the needs of different types of projects. All functionality provided by the plugin should be treated as a “base” to build upon and project specific implementations should be added on top of the existing systems. It is super easy to integrate in new and existing projects (takes less than a minute) without having to deal with asset migration headache.


All systems are built with full blueprint support in terms of availability and extensibility of the systems. All features are written in C++ besides AI which has all behavior tree assets made in blueprints. You don't need any C++ knowledge to use the systems. Most of the necessary examples are provided in the documentation which is written in detail on how to fully leverage and take advantage of the systems provided by the plugin.


Pros:


Support (Discord)

Documentation

Example Project

Roadmap


There are more features coming in the future updates. Please visit the roadmap to follow the development of the plugin.

Technical Details

Features:

  • Hitscan/Projectile Weapons
  • Explosives
  • Inventory System
  • Inventory Item Management System
  • Health/Stamina System
  • Pickup Items
  • Patrolling AI (Experimental) 
  • Actor Pooling System
  • Objective (Quest/Mission) System
  • Objective Marker System (Experimental)
  • Standalone Cutscene System
  • AI Wave Spawning System (Experimental)
  • Aim Assist


Code Modules:

  •  ShooterFramework (Runtime)
  • CutscenePlayer (Runtime)


Number of Blueprints: 13

Number of C++ Classes: 42

Network Replicated: No

Supported Platforms: Windows and Linux (Should work on other platforms as well with little to no changes, though not tested)


Important/Additional Notes: This plugin does not include any art/visual assets or provide any "ready-to-use" assets. You are required to subclass the provided base classes and tweak them to your project requirements.

NB
Najid Baig
All Assets by Author
38.34 
Platforms Windows 64-bit, Windows 32-bit, Linux
UE Versions 4.27, 5.0 - 5.1
Tags EXPLOSIVE, AI, MISSION SYSTEM, WEAPONS, WAVE SPAWNING, INVENTORY SYSTEM, QUEST SYSTEM, INVENTORY, FRAMEWORK, FPS, GAMEPLAY, WEAPON SYSTEM, TPS
Release date 27.06.2021

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