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Bake SceneTextures so that they can be used for UI materials.


Youtube tutorial video: link

Bilibili tutorial video: link

Technical Details

Features:

  • Support four types of most useful SceneTextures: SceneColor、SceneDepth、CustomDepth、FinalColor.
  • Provide "SceneTexture For UMG" material node.
  • Enable/Disable SceneTextures for UMG in Project Settings.
  • Enable/Disable SceneTextures for UMG in Blueprint.
  • Demo level included for an example of integration.


Code Modules:

  •  SceneTextureForUMG- Runtime


Number of Blueprints: 4

Number of C++ Classes: 12


Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32,


Precautions before buying:

  • SceneDepth and CustomDepth is single channel, so your need to use "Mask(R)" in materials.
  • SceneColor is the color before postprocessing, and FinalColor is the color after postprocessing.
  • FinalColor only works at runtime, and sometimes you need to convert it from sRGB to Linear.
  • Please only enable the SceneTextures in need for your projects, as the enabled SceneTextures will be refreshed every frame.
  • If you want to apply SceneTextures for fonts, see my another plugin "See Through Text"
14.23 
Platforms Windows 64-bit, Windows 32-bit, Android, iOS
UE Versions 4.27, 5.0 - 5.1
Tags MATERIALS, SCENETEXTURE, UMG, USER INTERFACE, TEXTURES
Release date 12.12.2022

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