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This plugin will let you use save games as assets. This means:

  • You can import .sav files generated in your project builds
  • You can create save game assets and open them in readable human form
  • You can edit created or imported save game assets
  • You can export created or edited save game assets as .sav files
  • You can use save game assets as data assets for testing or gameplay purposes


PLEASE NOTE: You can only import .sav files that derive from a class defined in your project (BP or C++). This plugin won't let you open or edit .sav files from other Unreal Engine games.

Technical Details

More detailed docs here:

https://docs.google.com/document/d/1EizXPIOlfKGKoo40fw3ZHUHMWsdMwgqxeQPe7kbY1zE/edit?usp=sharing


HOW TO USE:

  • Import .sav files: Just drag and drop a .sav file into the Content Browser. A class picker will open, choose the correct .sav file Save Game class. A new save game asset will be generated.
  • Create save game assets: Right click on the Content Browser and go to the "Miscellaneous" section. Select "Save Game". A class picker will open, choose the correct .sav file Save Game class. A new save game asset will be generated.
  • Edit save game assets: Just double-click on a save game asset shown in the Content Browser. A view that will let you read and edit the save game properties will open.
  • Export save game assets: Through the save game editor you can click on the "Export Save Game" button to convert a save game asset into .sav file and save it on your desired location path



Code Modules:

  •  SaveGameAssetsEditor (Editor)


Number of C++ Classes: 5

Supported Development Platforms: Win64, macOS, Linux

Supported Target Build Platforms: Win64, macOS, Linux

A
AndrewBar
All Assets by Author
4.83 
Platforms Windows 64-bit, MacOS, Linux
UE Versions 4.27, 5.0 - 5.2
Tags SAVE GAME, NoAI, TESTING, SAVE FILE, EDITOR UTILITY
Release date 18.02.2022

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