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Need to capture in-game purchase data in your Salesforce org? Do it via Blueprints using this plugin!


Requires a Salesforce account and a Salesforce user with admin privileges and a security token.


Salesforce™ is a trademark of Salesforce.com, inc. This product is not offered, sponsored or endorsed by Salesforce. 





TAKE NOTE!

This plugin assumes you already have a basic understanding of Salesforce and its REST API. Integrating with Salesforce is a complex endeavor, so please make sure you’ve successfully connected Salesforce to other external systems in the past before purchasing this plugin.





ROADMAP

Currently, this plugin only supports basic CRUD operations based around the Salesforce REST API. In the future, we’d like to support the Bulk API.


Supporting SOQL and SOSL is also planned.


There are no plans to support OAuth authentication, as players of your game are unlikely to have Salesforce accounts, and this would require a separate browser plugin.


There are no plans to support the SOAP API.





BUY NOW!

Grab this plugin in now at its current price to get free updates in the future! Price will increase as more features are added.

Technical Details

Features:

  •  Instantiate a connection to Salesforce using Blueprints!
  •  Perform record management (CRUD) from your game logic!
  •  Retrieve record information from the Event Graph!


Code Modules:

  •  SalesforceBlueprintSDK [Runtime]


Number of Blueprints: 0

Number of C++ classes: 5

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: https://docs.google.com/document/d/16XcUQQm5IelJE6GlYuU3ER6zGCN93yBLD4eN5eeVtbg/edit?usp=sharing

4.83 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags NoAI, BLUEPRINTS, REST API, CODE PLUGIN
Release date 27.02.2022

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