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Create your own RTS Unit with the RTSUnitTemplate-Plugin, which is written in C++.


For Gameplay preview please see the Videos below:

https://www.youtube.com/watch?v=ESS5PYtr9mU


For Camera preview please see the Video below:

https://www.youtube.com/watch?v=eEvKYroF2Qg


For Pathfinding preview please see the Video below:

https://www.youtube.com/watch?v=QqpaFlBx1KQ


For the Speaking Unit please see the Video below:

https://www.youtube.com/watch?v=TFGPM071de4


For the Healing Unit please see the Video below:

https://www.youtube.com/watch?v=oBtSYuuU_OM


For more see:

https://www.unrealengine.com/marketplace/en-US/product/5653ae7bd50e4c52a2ed962ab01e1717


V 1.2.1

  1. Bugfix in Unitbehavior (UnitControlStateMachine)
  2. Added Blendspace Animations with DataTable


V 1.3.2

  • Added a Statemachine and second Controller Class for Camera
  • Live Switch to Third Person Camera possible.
  • Bug fix: Rotating while locked to Character: Cam will move with Character now
  • Minor Fixes.
  • Switch to Enhanced Keyboard Inputs


V 2.0.0

  • Pathfinding with Dijkstra


V 2.1.0

  • Added Speaking Unit
  • Create a Question/Answer Circle. No Limit to Circle size.
  • Add Answers and Questions via DataTable.
  • Add Sounds to Speech and to Buttons.
  • Cool Cam Rotation while Speaking.


V 2.1.1

  • Added Custom AbilityState
  • Create your own Abilitys via Skript and use my CustomStates for no Issues with other States


V2.2.2 (in Review)

  • Bugfix Speaking Unit (if no sound is used it crashes)


VIDEO FOR QUICKSTART


Or check the Documentation:

http://wiki.teufel-engineering.com/


Choose if your Unit is:


  • Enemy or Friend
  • Range
  • Health
  • Attack Damage
  • MovementSpeed
  • Sight
  • IsFlying
  • .... and more, see the Documentation!


ControllerBase + CameraControllerBase:


CTRL + E -- Rotate Cam Right (works also when Cam is locked to Unit )

CTRL + Q - Rotate Cam Left (works also when Cam is locked to Unit )

CTRL + Left Mouse Click -- Move Cam to Mouse Position

CTRL + W -- Zoom Cam In

CTRL + S -- Zoom Cam Out

CTRL + HOLD SPACE -- Fast Zoom Out to Position

CTRL + SPACE + Left Mouse - Move Cam to Mouse Position

Mouse to Screen Edges -- Move Cam to Mouse Position

Right Click when Unit Selected -- Move Unit

Shift + Right Click when Char. Sel. -- Move Unit through Waypoints

CTRL + G when Unit Selected -- Lock Unit on Character

CTRL + T when Unit Selected -- Switch to Third Person Mode

Press A when Character Selected - toggle Attack

Press A + Left Click when Character Selected - Move to Position and Attack

Press A + Left Click on Enemy - Focus this Enemy

HOLD TAB -- Show Control-Widget


When Character is Selected:


A - Set Unit into Detected Mode

A + LeftClick - Move to Position and Attack everything in your way


If RTSUnitTemplate is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint. Just use one of the Following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = RTSUnitTemplate / TopDownRTSCamLib


ALL 3D-Models, Animations and Sounds are changeable via Blueprint.


3D-Models and Animations are Epic-Games Content

Technical Details

Features: (C++ ParentClasses)

  • CameraBase
  • UnitBase
  • UnitControllerBase
  • ControllerBase
  • CameraControllerBase
  • HUDBase
  • PathProviderHUD
  • DijkstraCenter
  • NoPathfindingArea
  • UnitBaseHealthBar
  • Projectile
  • SelectedIcon
  • Waypoint

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • RTSUnitTemplate [Runtime]
  • Core, CoreUObject, Engine, InputCore
  • HeadMountedDisplay, NavigationSystem
  • AIModule
  • UMG

Number of Blueprints: 24+ (Most times Based on C++ Class, used for Example)

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Tested in Windows

Supported Target Build Platforms: Tested in Windows

Documentation: http://wiki.teufel-engineering.com/

Example Project: https://www.youtube.com/watch?v=ESS5PYtr9mU

ST
Silvan Teufel
All Assets by Author
39.09 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags CAMERA, PATHFINDER, RTS, PATHFINDING, PATH FOLLOW, GAME TEMPLATE, CHARACTER, NoAI, TEPLATE, UNIT TEMPLATE, CAMERA SYSTEM
Release date 16.11.2022

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