Create your own RTS Unit with the RTSUnitTemplate-Plugin, which is written in C++.
For Gameplay preview please see the Videos below:
https://www.youtube.com/watch?v=ESS5PYtr9mU
For Camera preview please see the Video below:
https://www.youtube.com/watch?v=eEvKYroF2Qg
For Pathfinding preview please see the Video below:
https://www.youtube.com/watch?v=QqpaFlBx1KQ
For the Speaking Unit please see the Video below:
https://www.youtube.com/watch?v=TFGPM071de4
For the Healing Unit please see the Video below:
https://www.youtube.com/watch?v=oBtSYuuU_OM
For more see:
https://www.unrealengine.com/marketplace/en-US/product/5653ae7bd50e4c52a2ed962ab01e1717
V 1.2.1
- Bugfix in Unitbehavior (UnitControlStateMachine)
- Added Blendspace Animations with DataTable
V 1.3.2
- Added a Statemachine and second Controller Class for Camera
- Live Switch to Third Person Camera possible.
- Bug fix: Rotating while locked to Character: Cam will move with Character now
- Minor Fixes.
- Switch to Enhanced Keyboard Inputs
V 2.0.0
- Pathfinding with Dijkstra
V 2.1.0
- Added Speaking Unit
- Create a Question/Answer Circle. No Limit to Circle size.
- Add Answers and Questions via DataTable.
- Add Sounds to Speech and to Buttons.
- Cool Cam Rotation while Speaking.
V 2.1.1
- Added Custom AbilityState
- Create your own Abilitys via Skript and use my CustomStates for no Issues with other States
V2.2.2 (in Review)
- Bugfix Speaking Unit (if no sound is used it crashes)
VIDEO FOR QUICKSTART
Or check the Documentation:
http://wiki.teufel-engineering.com/
Choose if your Unit is:
- Enemy or Friend
- Range
- Health
- Attack Damage
- MovementSpeed
- Sight
- IsFlying
- .... and more, see the Documentation!
ControllerBase + CameraControllerBase:
CTRL + E -- Rotate Cam Right (works also when Cam is locked to Unit )
CTRL + Q - Rotate Cam Left (works also when Cam is locked to Unit )
CTRL + Left Mouse Click -- Move Cam to Mouse Position
CTRL + W -- Zoom Cam In
CTRL + S -- Zoom Cam Out
CTRL + HOLD SPACE -- Fast Zoom Out to Position
CTRL + SPACE + Left Mouse - Move Cam to Mouse Position
Mouse to Screen Edges -- Move Cam to Mouse Position
Right Click when Unit Selected -- Move Unit
Shift + Right Click when Char. Sel. -- Move Unit through Waypoints
CTRL + G when Unit Selected -- Lock Unit on Character
CTRL + T when Unit Selected -- Switch to Third Person Mode
Press A when Character Selected - toggle Attack
Press A + Left Click when Character Selected - Move to Position and Attack
Press A + Left Click on Enemy - Focus this Enemy
HOLD TAB -- Show Control-Widget
When Character is Selected:
A - Set Unit into Detected Mode
A + LeftClick - Move to Position and Attack everything in your way
If RTSUnitTemplate is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint. Just use one of the Following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = RTSUnitTemplate / TopDownRTSCamLib
ALL 3D-Models, Animations and Sounds are changeable via Blueprint.
3D-Models and Animations are Epic-Games Content