This product is a kickstart for anyone looking at making a Real-Time Strategy game using Unreal Engine. This asset consists of modular elements that allows for any developer to easily modify and add to in order for them to jump in and start creating a game. To get a better idea of what that mean, please take a look at the documentation series as well as the listed features of this product.
!NEW!
Here's my first walkthough video! It shows how to interact with the modular system, create new content, and import your own things!
Videos:
Check out the showcase here.
Here is the documentation series.
Key Binds:
- Tab - Open and close the Build Menu
- Q - Stop units
- F - Unit abilities
- WASD - Camera Movement
- Alt + Left Click + Move Mouse - Change camera orientation
- Mouse Wheel - Zoom in and out the camera
- Backspace - Return the camera to its original position, press it again to return to its original zoom
About:
This system is easily altered with a few variable to enable to developer to adjust how the system works. There is a slight curve of vision on the obstructions that occur, this along with the distance of the unit's sight, the curve, height, and angle of the vision trace, can all be manipulated via variables. The system can be altered and moved depending on who and what you want to do the calculating.
The other systems within the project can be altered as well, and these systems include:
- Health
- Animation
- Weapon/Projectile
- Detection
- Production
- Camera Controls
- Unit Hotkeys (Stop, Abilities)
- Teams
- Spawners
"Aleron Font" by Sora Sagano is licensed under CC0