Features:
- Designed to make corridors and rooms
- Demo scene included
- 38 unique meshes
- 2-4k textures
- Substance master material with controls
- Ready for Lumen, Ray tracing and baked light
- Full support and tested on 4.27, 5.0, 5.1 versions
Number of Unique Meshes: 38
Collision: Yes, automatically generated
Vertex Count:
Armchair (5,955), Calendar (794), Ceiling lamp (736), Chair (345), Curtains 01 (9,130), Curtains 02 (9,139), Curtains 03 (9,137), Curtains 04 White (1,188), Curtains Shield (16), Door (30,179), Door Wall (134), Doorway (494), Fire alarm (2,175), Folder 01 (70), Folder 02 (76), Paper Stack (276), Papers Text (52), Lamp (11,823), Organizer (728), Painting (677), Pencil (406), Pen Color 03 (330), Pen Color 04 (623), Phone (13,444), Radiator (21,826), Socket (663), Square Table (152), Switch OFF (470), Switch ON (498), Table (411), Table cases (x4) (187 each), Vent (2,167), Wall (88), Wall window (136), Window (13,622)
LODs: No
Number of Materials and Material Instances:
Substance material with controls: 3 - Opaque, Blend, Emissive
Other materials: 6
Material Instances: 36
Number of Textures: 96 (2k - 4k)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Linux: Yes
Note: Demo scene screenshots were made in UE5 with Lumen enabled. I decided that asset pack is more comfortable for using in your project, than downloading whole project. So make sure you turn on Lumen in Settings. 4.27 version provides only with baked light, but you can also use ray tracing if you want.
Lumen documentation: https://docs.unrealengine.com/5.1/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/