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RNV is my first contribution to the unreal marketplace.

It is a highly customizable component that allows for realistic night vision, with all the settings to suite your needs.

Just like real night vision, RNV needs light to function properly, but a very low intensity one at that.

Instead of removing the factor of lightning as a whole, it utilizes mainly exposure and color grading to mimic real night vision. RNV does not use any custom post process materials, but you can still preview it live in editor without PIE

Technical Details

Features:

  •  Realistic night vision
  •  Live preview in editor (No PIE to see your changes)
  •  Easy to setup: Color, Bloom, Brightness, Vignette and Film Grain
  • Networked with behaviour events for both local and remote players

Code Modules:

  •  RealisticNightVision, runtime

Number of Blueprints: 1

Examples: 1 Map, 1 Gamemode, 1 Character (with input)

Input: Examples are configured for Mouse & Keyboard

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Windows: Yes

Documentation: README file in the directory of the plugin

Important/Additional Notes: If you have any questions/recommendations, don't hesitate to ask or contact me

9.48 
Platforms Windows 64-bit
UE Versions 5.1
Tags NIGHT VISION, REALISTIC, MATERIALS, BLUEPRINTS
Release date 19.02.2023

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